Video games and spatiality in American studies

Author(s)

    • Meinel, Dietmar

Bibliographic Information

Video games and spatiality in American studies

edited by Dietmar Meinel

(Video games and the humanities / edited by Nathalie Aghoro ... [et al.], v. 5)

De Gruyter Oldenbourg, c2022

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Note

Includes bibliographical references and index

Description and Table of Contents

Description

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

by "Nielsen BookData"

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Details

  • NCID
    BC15125289
  • ISBN
    • 9783110675108
  • LCCN
    2021948841
  • Country Code
    gw
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Berlin
  • Pages/Volumes
    ix, 292 p.
  • Size
    24 cm
  • Classification
  • Parent Bibliography ID
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