Queer game studies

著者

    • Ruberg, Bonnie
    • Shaw, Adrienne

書誌事項

Queer game studies

Bonnie Ruberg and Adrienne Shaw, editors

University of Minnesota Press, c2017

  • : [pb]

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d'Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

目次

Contents Introduction: Imagining Queer Game Studies Adrienne Shaw and Bonnie Ruberg Part I. Defining Queerness in Games 1. What Is Queerness in Games, Anyway? Naomi Clark 2. Queergaming Edmond Y. Chang 3. Queer Theory, the Body, and Video Games Derek A. Burrill 4. Queering Games History: Complexities, Chaos, and Community Zoya Street Part II. Queering Game Play and Design 5. Ending the Cycle: Developing a Board Game to Engage People in Social Justice Issues Peter Wonica 6. Playing Outside Leigh Alexander 7. Building a Queer Mythology Hanna Brady 8. For Play? Literary Ludics and Sexual Politics Aubrey Gabel 9. Play and Be Real about It: What Games Could Learn from Kink Mattie Brice 10. Queering the Snapshot: Ambient Mobile Play Larissa Hjorth and Kim d'Amazing Part III. Reading Games Queerly 11. On "FeministWhorePurna" and the Ludo-Material Politics of Gendered Damage Power-ups in Open-World RPG Video Games Robert Yang 12. Welcome to My Fantasy Zone: Bayonetta and Queer Femme Disturbance Amanda Phillips 13. Roleplay as Queer Lens: How "ClosetShep" Changed My Vision of Mass Effect Todd Harper 14. Queer(ing) Gaming Technologies: Thinking on Constructions of Normativity Inscribed in Digital Gaming Hardware Gregory L. Bagnall 15. On Gone Home merritt kopas Part IV. Queer Failures in Games 16. The Trouble with Communities Adrienne Shaw 17. "Play Like a Girl": Gender Expression, Sexual Identity, and Complex Expectations in a Female-Oriented Gaming Community Gabriela T. Richard 18. The Nightmare Is Over Katherine Cross 19. Queer Gaming: Gaming, Hacking, and Going Turbo Jack Halberstam 20. The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul Moderated by Bonnie Ruberg 21. "I Wouldn't Even Know the Real Me Myself": Queering Failure in Metal Gear Solid 2 Jordan Youngblood Part V. Queer Futures for Games 22. If Queer Children Were a Video Game Kathryn Bond Stockton 23. Queer Growth in Videogames Christopher Goetz 24. Finding the Queerness in Games Colleen Macklin 25. Organizing New Approaches to Games: An Interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann Moderated by Bonnie Ruberg 26. Forty-Eight-Hour Utopia: On Hope and the Future of Queerness in Games Bonnie Ruberg Contributors Index

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