Nicky Hockly's 50 essentials for using learning technologies

Bibliographic Information

Nicky Hockly's 50 essentials for using learning technologies

Nicky Hockly ; consultant and editor: Scott Thornbury

(Cambridge handbooks for language teachers / general editor, Michael Swan)

Cambridge University Press, 2022

  • : pbk

Other Title

50 essentials for using learning technologies

Available at  / 3 libraries

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Note

"Pocket editions"--Cover

"Better learning"--Cover

Includes bibliographical references and index

Description and Table of Contents

Description

In this accessible book, Nicky Hockly draws on her extensive personal experience, along with relevant research and theory, to provide practical guidance on the effective implementation of learning technologies in language teaching. The book explores key issues including the implication of these technologies on pedagogy, the use of technology in different teaching and learning scenarios, digital evaluation and assessment, and how teachers can use technology for their own professional learning.

Table of Contents

1 Understanding learning technologies Do learning technologies work? Choosing learning technologies Using learning technologies to support special educational needs (SEN) Low resource contexts Digital literacies Screen time Web 2.0 and beyond Tech acronyms 2 Teaching language with learning technologies Teaching reading Teaching listening Teaching speaking Teaching pronunciation Teaching writing Teaching vocab Teaching grammar Teaching culture Correction & feedback Automated writing evaluation Digital evaluation & assessment 3 Teaching & learning approaches Informal online language learning Formal online language learning Teaching online Teaching live online Blended learning The flipped classroom Mobile learning Digital pedagogy Design-based learning 4 Managing learning technologies Choosing online materials Creating online materials Classroom management Managing mobile devices AUPs (acceptable use policies) Digital policies e-Safety Copyright & fair use Creative Commons Plagiarism e-Portfolios 5 Newer learning technologies Social networks Adaptive learning Artificial intelligence Chatbots Game-based learning Virtual reality Augmented reality Machine & instant translation Interactive whiteboards (IWBs) Preparing for the future 6 Teacher development Becoming more tech savvy Info overload (& managing your time effectively) Professional development online Professional learning networks MOOCs Using aggregators Using technology in classroom research

by "Nielsen BookData"

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