Data structures : abstraction and design using Java

著者

書誌事項

Data structures : abstraction and design using Java

Elliot B. Koffman, Paul A.T. Wolfgang

Wiley, c2021

4th ed

  • : pbk

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注記

Includes index

内容説明・目次

内容説明

Data Structures: Abstraction and Design Using Java offers a coherent and well-balanced presentation of data structure implementation and data structure applications with a strong emphasis on problem solving and software design. Step-by-step, the authors introduce each new data structure as an abstract data type (ADT), explain its underlying theory and computational complexity, provide its specification in the form of a Java interface, and demonstrate its implementation as one or more Java classes. Case studies using the data structures covered in the chapter show complete and detailed solutions to real-world problems, while a variety of software design tools are discussed to help students "Think, then code." The book supplements its rigorous coverage of basic data structures and algorithms with chapters on sets and maps, balanced binary search trees, graphs, event-oriented programming, testing and debugging, and other key topics. Now available as an enhanced e-book, the fourth edition of Data Structures: Abstraction and Design Using Java enables students to measure their progress after completing each section through interactive questions, quick-check questions, and review questions.

目次

Preface iii Chapter 1 Object-Oriented Programming and Class Hierarchies 1 1.1 Abstract Data Types (ADTs), Interfaces, and the Java API 2 Interfaces 2 The implements Clause 5 Declaring a Variable of an Interface Type 6 Exercises for Section 1.1 6 1.2 Introduction to OOP 7 A Superclass and Subclass Example 8 Use of this. 9 Initializing Data Fields in a Subclass 10 The No-Parameter Constructor 11 Protected Visibility for Superclass Data Fields 11 Is-a versus Has-a Relationships 12 Exercises for Section 1.2 12 1.3 Method Overriding, Method Overloading, and Polymorphism 13 Method Overriding 13 Method Overloading 15 Polymorphism 17 Methods with Class Parameters 17 Exercises for Section 1.3 18 1.4 Abstract Classes 19 Referencing Actual Objects 21 Initializing Data Fields in an Abstract Class 21 Abstract Class Number and the Java Wrapper Classes 21 Summary of Features of Actual Classes, Abstract Classes, and Interfaces 22 Implementing Multiple Interfaces 23 Extending an Interface 23 Exercises for Section 1.4 24 1.5 Class Object and Casting 24 The Method toString 24 Operations Determined by Type of Reference Variable 25 Casting in a Class Hierarchy 26 Using instanceof to Guard a Casting Operation 27 The Class Class 29 Exercises for Section 1.5 29 1.6 A Java Inheritance Example-The Exception Class Hierarchy 30 Division by Zero 30 Array Index Out of Bounds 30 Null Pointer 31 The Exception Class Hierarchy 31 The Class Throwable 31 Checked and Unchecked Exceptions 32 Handling Exceptions to Recover from Errors 34 Using try catch to Recover from an Error 35 Throwing an Exception When Recovery Is Not Obvious 35 Exercises for Section 1.6 36 1.7 Packages and Visibility 37 Packages 37 The No Package Declared Environment 37 Package Visibility 38 Visibility Supports Encapsulation 38 Exercises for Section 1.7 39 1.8 A Shape Class Hierarchy 40 Case Study: Processing Geometric Figures 40 Exercises for Section 1.8 46 Chapter Review 46 Java Constructs Introduced in This Chapter 47 Java API Classes Introduced in This Chapter 47 User-Defined Interfaces and Classes in This Chapter 47 Quick-Check Exercises 47 Review Questions 48 Programming Projects 49 Answers to Quick-Check Exercises 51 Chapter 2 Lists and the Collections Framework 53 2.1 Algorithm Efficiency and Big-O 54 Big-O Notation 56 Formal Definition of Big-O 57 Summary of Notation 60 Comparing Performance 60 The Power of O(log n) Algorithms 62 Algorithms with Exponential and Factorial Growth Rates 62 Exercises for Section 2.1 63 2.2 The List Interface and ArrayList Class 63 The ArrayList Class 65 Generic Collections 67 Exercises for Section 2.2 69 2.3 Applications of ArrayList 70 A Phone Directory Application 71 Exercises for Section 2.3 72 2.4 Implementation of an ArrayList Class 72 The Constructor for Class KWArrayList 73 The add(E anEntry) Method 74 The add(int index, E anEntry) Method 75 The set and get Methods 76 The remove Method 76 The reallocate Method 77 Performance of the KWArrayList Algorithms 77 Exercises for Section 2.4 77 2.5 Single-Linked Lists 78 A List Node 80 Connecting Nodes 81 A Single-Linked List Class 81 Inserting a Node in a List 82 Removing a Node 83 Completing the KWSingleLinkedList Class 84 The get and set Methods 85 The add Methods 85 Exercises for Section 2.5 86 2.6 Double-Linked Lists and Circular Lists 87 The Node Class 88 Inserting into a Double-Linked List 88 Removing from a Double-Linked List 89 A Double-Linked List Class 90 Circular Lists 90 Exercises for Section 2.6 91 2.7 The LinkedList Class and the Iterator, ListIterator, and Iterable Interfaces 91 The LinkedList Class 91 The Iterator 92 The Iterator Interface 93 The Enhanced for Loop 95 The ListIterator Interface 95 Comparison of Iterator and ListIterator 97 Conversion between a ListIterator and an Index 97 The Iterable Interface 97 Exercises for Section 2.7 98 2.8 Application of the LinkedList Class 98 Case Study: Maintaining an Ordered List 99 Exercises for Section 2.8 105 2.9 Implementation of a Double-Linked List Class 105 Implementing the KWLinkedList Methods 106 A Class That Implements the ListIterator Interface 107 The Constructor 108 The hasNext and next Methods 108 The hasPrevious and previous Methods 109 The add Method 110 Inner Classes: Static and Nonstatic 112 Exercises for Section 2.9 113 2.10 The Collections Framework Design 114 The Collection Interface 114 Common Features of Collections 114 The AbstractCollection, AbstractList, and AbstractSequentialList Classes 116 The List and RandomAccess Interfaces (Advanced) 116 Exercises for Section 2.10 117 Chapter Review 117 Java API Interfaces and Classes Introduced in This Chapter 118 User-Defined Interfaces and Classes in this Chapter 119 Quick-Check Exercises 119 Review Questions 119 Programming Projects 120 Answers to Quick-Check Exercises 122 Chapter 3 Testing and Debugging 123 3.1 Types of Testing 124 Preparations for Testing 126 Testing Tips for Program Systems 126 Exercises for Section 3.1 127 3.2 Specifying the Tests 127 Testing Boundary Conditions 127 Exercises for Section 3.2 128 3.3 Stubs and Drivers 129 Stubs 129 Preconditions and Postconditions 129 Drivers 130 Exercises for Section 3.3 130 3.4 The JUnit5 Platform 130 Exercises for Section 3.4 135 3.5 Test-Driven Development 136 Exercises for Section 3.5 140 3.6 Testing Interactive Programs in JUnit 140 ByteArrayInputStream 141 ByteArrayOutputStream 141 Exercises for Section 3.6 142 3.7 Debugging a Program 143 Using a Debugger 144 The IntelliJ and Eclipse Debuggers 144 Exercises for Section 3.7 147 Chapter Review 148 Java API Classes Introduced in This Chapter 149 User-Defined Interfaces and Classes in This Chapter 149 Quick-Check Exercises 149 Review Questions 149 Programming Projects 149 Answers to Quick-Check Exercises 151 Chapter 4 Stacks, Queues, and Deques 152 4.1 Stack Abstract Data Type 153 Specification of the Stack Abstract Data Type 153 Exercises for Section 4.1 155 4.2 Stack Applications 156 Case Study: Finding Palindromes 156 Exercises for Section 4.2 160 4.3 Implementing a Stack 160 Implementing a Stack with an ArrayList Component 160 Implementing a Stack as a Linked Data Structure 162 Comparison of Stack Implementations 163 Exercises for Section 4.3 164 4.4 Additional Stack Applications 164 Case Study: Evaluating Postfix Expressions 165 Case Study: Converting from Infix to Postfix 170 Case Study: Converting Expressions with Parentheses 178 Tying the Case Studies Together 181 Exercises for Section 4.4 181 4.5 Queue Abstract Data Type 182 A Print Queue 182 The Unsuitability of a "Print Stack" 183 A Queue of Customers 183 Using a Queue for Traversing a Multi-Branch Data Structure 183 Specification for a Queue Interface 184 Class LinkedList Implements the Queue Interface 184 Exercises for Section 4.5 185 4.6 Queue Applications 186 Case Study: Maintaining a Queue 186 Exercises for Section 4.6 191 4.7 Implementing the Queue Interface 192 Using a Double-Linked List to Implement the Queue Interface 192 Using a Single-Linked List to Implement the Queue Interface 192 Using a Circular Array to Implement the Queue Interface 194 Overview of the Design 194 Implementing ArrayQueue 196 Increasing Queue Capacity 198 Implementing Class ArrayQueue.Iter 199 Comparing the Three Implementations 200 Exercises for Section 4.7 201 4.8 The Deque Interface 201 Classes that Implement Deque 202 Using a Deque as a Queue 203 Using a Deque as a Stack 203 Exercises for Section 4.8 204 Chapter Review 205 Java API Classes Introduced in This Chapter 205 User-Defined Interfaces and Classes in This Chapter 205 Quick-Check Exercises 206 Review Questions 207 Programming Projects 208 Answers to Quick-Check Exercises 211 Chapter 5 Recursion 213 5.1 Recursive Thinking 214 Steps to Design a Recursive Algorithm 216 Proving that a Recursive Method Is Correct 218 Tracing a Recursive Method 218 The Run-Time Stack and Activation Frames 219 Exercises for Section 5.1 220 5.2 Recursive Definitions of Mathematical Formulas 221 Tail Recursion versus Iteration 225 Efficiency of Recursion 225 Exercises for Section 5.2 228 5.3 Recursive Array Search 229 Design of a Recursive Linear Search Algorithm 229 Implementation of Linear Search 230 Design of a Binary Search Algorithm 231 Efficiency of Binary Search 232 The Comparable Interface 233 Implementation of Binary Search 233 Testing Binary Search 235 Method Arrays.binarySearch 236 Exercises for Section 5.3 236 5.4 Recursive Data Structures 236 Recursive Definition of a Linked List 237 Class LinkedListRec 237 Method size 237 Method toString 238 Method replace 238 Method add 239 Removing a List Node 239 Exercises for Section 5.4 240 5.5 Problem Solving with Recursion 241 Case Study: Towers of Hanoi 241 Case Study: Counting Cells in a Blob 246 Exercises for Section 5.5 250 5.6 Backtracking 250 Case Study: Finding a Path through a Maze 251 Exercises for Section 5.6 255 Chapter Review 255 User-Defined Classes in This Chapter 256 Quick-Check Exercises 256 Review Questions 256 Programming Projects 257 Answers to Quick-Check Exercises 258 Chapter 6 Trees 259 6.1 Tree Terminology and Applications 260 Tree Terminology 260 Binary Trees 261 Some Types of Binary Trees 262 General Trees 265 Exercises for Section 6.1 266 6.2 Tree Traversals 267 Visualizing Tree Traversals 268 Traversals of Binary Search Trees and Expression Trees 268 Exercises for Section 6.2 269 6.3 Implementing a BinaryTree Class 270 The Node Class 270 The BinaryTree Class 271 The Constructors 272 The getLeftSubtree and getRightSubtree Methods 273 The isLeaf Method 274 The toString Method 274 The Recursive toString Method 274 Exercises for Section 6.3 276 6.4 Lambda Expressions and Functional Interfaces 277 Functional Interfaces 278 A General Preorder Traversal Method 281 Using preOrderTraverse 282 Exercises for Section 6.4 282 6.5 Binary Search Trees 283 Overview of a Binary Search Tree 283 Performance 284 Interface SearchTree 284 The BinarySearchTree Class 285 Implementing the find Methods 286 Insertion into a Binary Search Tree 287 Implementing the add Methods 287 Removal from a Binary Search Tree 289 Implementing the delete Methods 291 Method findLargestChild 293 Testing a Binary Search Tree 294 Case Study: Writing an Index for a Term Paper 294 Exercises for Section 6.5 297 6.6 Heaps and Priority Queues 298 Inserting an Item into a Heap 298 Removing an Item from a Heap 299 Implementing a Heap 299 Performance of the Heap 302 Priority Queues 302 The PriorityQueue Class 303 The offer Method 305 The poll Method 306 The Other Methods 307 Exercises for Section 6.6 307 6.7 Huffman Trees 308 Case Study: Building a Custom Huffman Tree 309 Exercises for Section 6.7 315 Chapter Review 316 Java API Interfaces and Classes Introduced in This Chapter 317 User-Defined Interfaces and Classes in This Chapter 317 Quick-Check Exercises 317 Review Questions 318 Programming Projects 318 Answers to Quick-Check Exercises 321 Chapter 7 Sets and Maps 322 7.1 Sets and the Set Interface 323 The Set Abstraction 323 The Set Interface and Methods 325 Using Method of to Initialize a Collection 327 Comparison of Lists and Sets 327 Exercises for Section 7.1 328 7.2 Maps and the Map Interface 329 The Map Hierarchy 330 The Map Interface 330 Creating a Map 331 Exercises for Section 7.2 333 7.3 Hash Tables 333 Hash Codes and Index Calculation 334 Methods for Generating Hash Codes 335 Open Addressing 335 Table Wraparound and Search Termination 336 Traversing a Hash Table 338 Deleting an Item Using Open Addressing 338 Reducing Collisions by Expanding the Table Size 338 Algorithm for rehashing 339 Reducing Collisions Using Quadratic Probing 339 Problems with Quadratic Probing 340 Chaining 340 Performance of Hash Tables 341 Performance of Open Addressing versus Chaining 341 Performance of Hash Tables versus Sorted Arrays and Binary Search Trees 342 Storage Requirements for Hash Tables, Sorted Arrays, and Trees 342 Storage requirements for Open Addressing and Chaining 343 Exercises for Section 7.3 343 7.4 Implementing the Hash Table 345 Interface KWHashMap 345 Class Entry 345 Class HashtableOpen 346 Class HashtableChain 351 Testing the Hash Table Implementations 354 Exercises for Section 7.4 355 7.5 Implementation Considerations for Maps and Sets 355 Methods hashCode and equals 355 Implementing HashSetOpen 356 Writing HashSetOpen as an Adapter Class 356 Implementing the Java Map and Set Interfaces 357 Interface Map.Entry and Class AbstractMap.SimpleEntry 357 Creating a Set View of a Map 358 Method entrySet and Classes EntrySet and SetIterator 358 Classes TreeMap and TreeSet 359 Exercises for Section 7.5 360 7.6 Additional Applications of Maps 360 Case Study: Implementing a Cell Phone Contact list 360 Case Study: Completing the Huffman Coding Problem 362 Encoding the Huffman Tree 366 Exercises for Section 7.6 367 7.7 Navigable Sets and Maps 367 Application of a NavigableMap 369 Exercises for Section 7.7 371 7.8 Skip-Lists 371 Skip-List Structure 372 Searching a Skip-List 372 Performance of a Skip-List Search 373 Inserting into a Skip-List 373 Increasing the Height of a Skip-List 374 Implementing a Skip-List 374 SkipList Methods for Search and Retrieval 375 Method put for Inserting into a Skip-List 376 Constants and Methods for Computing Random Level 378 Performance of a Skip-List 378 Testing Class Skip-List 379 Exercises for Section 7.8 379 Chapter Review 380 Java API Interfaces and Classes Introduced in This Chapter 381 User-Defined Interfaces and Classes in This Chapter 381 Quick-Check Exercises 381 Review Questions 382 Programming Projects 383 Answers to Quick-Check Exercises 384 Chapter 8 Sorting 385 8.1 Using Java Sorting Methods 386 Collections.sort Methods 389 Method List.sort 389 Exercises for Section 8.1 390 8.2 Selection Sort 390 Analysis of Selection Sort 391 Implementation of Selection Sort 392 Exercises for Section 8.2 393 8.3 Insertion Sort 393 Analysis of Insertion Sort 395 Implementation of Insertion Sort 395 Exercises for Section 8.3 396 8.4 Comparison of Quadratic Sorts 397 Comparisons versus Exchanges 398 Exercises for Section 8.4 398 8.5 Shell Sort: A Better Insertion Sort 398 Analysis of Shell Sort 400 Implementation of Shell Sort 400 Exercises for Section 8.5 401 8.6 Merge Sort 402 Analysis of Merge 403 Implementation of Merge 403 Design of Merge Sort 404 Trace of Merge Sort Algorithm 404 Analysis of Merge Sort 405 Implementation of Merge Sort 406 Exercises for Section 8.6 406 8.7 Timsort 407 Merging Adjacent Runs 410 Performance of Timsort 410 Implementation of Timsort 411 Exercises for Section 8.7 414 8.8 Heapsort 414 First Version of a Heapsort Algorithm 414 Analysis of Revised Heapsort Algorithm 416 Implementation of Heapsort 417 Exercises for Section 8.8 418 8.9 Quicksort 418 Algorithm for Quicksort 419 Analysis of Quicksort 420 Implementation of Quicksort 420 Algorithm for Partitioning 421 Implementation of partition 422 A Revised partition Algorithm 424 Implementation of Revised partition Method 425 Exercises for Section 8.9 426 8.10 Testing the Sort Algorithms 427 Exercises for Section 8.10 428 8.11 The Dutch National Flag Problem (Optional Topic) 428 Case Study: The Problem of the Dutch National Flag 429 Exercises for Section 8.11 431 Chapter Review 432 Java Classes Introduced in This Chapter 432 User-Defined Classes in This Chapter 432 Quick-Check Exercises 433 Review Questions 433 Programming Projects 433 Answers to Quick-Check Exercises 434 Chapter 9 Self-Balancing Search Trees 435 9.1 Tree Balance and Rotation 436 Why Balance Is Important 436 Rotation 436 Algorithm for Rotation 437 Implementing Rotation 438 Exercises for Section 9.1 440 9.2 AVL Trees 440 Balancing a Left-Left Tree 440 Balancing a Left-Right Tree 441 Four Kinds of Critically Unbalanced Trees 442 Implementing an AVL Tree 444 The AVLNode Class 445 Inserting into an AVL Tree 446 add Starter Method 447 Recursive add Method 447 Initial Algorithm for rebalanceLeft 448 The Effect of Rotations on Balance 448 Revised Algorithm for rebalanceLeft 449 Method rebalanceLeft 449 The decrementBalance Method 450 Removal from an AVL Tree 451 Performance of the AVL Tree 452 Exercises for Section 9.2 452 9.3 Red-Black Trees 453 Insertion into a Red-Black Tree 453 Implementation of Red-Black Tree Class 458 Algorithm for Red-Black Tree Insertion 458 The add Starter Method 460 The Recursive add Method 461 Removal from a Red-Black Tree 462 Performance of a Red-Black Tree 462 The TreeMap and TreeSet Classes 463 Exercises for Section 9.3 463 9.4 2-3 Trees 464 Searching a 2-3 Tree 465 Inserting an Item into a 2-3 Tree 465 Inserting into a 2-Node Leaf 465 Inserting into a 3-Node Leaf with a 2-Node Parent 466 Inserting into a 3-Node Leaf with a 3-Node Parent 466 Analysis of 2-3 Trees and Comparison with Balanced Binary Trees 468 Removal from a 2-3 Tree 469 Exercises for Section 9.4 470 9.5 B-Trees and 2-3-4 Trees 470 B-Trees 471 Implementing the B-Tree 472 Code for the insert Method 474 The insertIntoNode Method 475 The splitNode Method 476 Removal from a B-Tree 478 B+ Trees 479 2-3-4 Trees 480 Relating 2-3-4 Trees to Red-Black Trees 481 Exercises for Section 9.5 482 Chapter Review 483 Java Classes Introduced in This Chapter 484 User-Defined Interfaces and Classes in This Chapter 484 Quick-Check Exercises 485 Review Questions 486 Programming Projects 486 Answers to Quick-Check Exercises 489 Chapter 10 Graphs 492 10.1 Graph Terminology 493 Visual Representation of Graphs 493 Directed and Undirected Graphs 494 Paths and Cycles 494 Relationship between Graphs and Trees 496 Graph Applications 496 Exercises for Section 10.1 497 10.2 The Graph ADT and Edge Class 497 Representing Vertices and Edges 498 Exercises for Section 10.2 499 10.3 Implementing the Graph ADT 499 Adjacency List 499 Adjacency Matrix 501 Overview of the Hierarchy 501 Declaring the Graph Interface 502 The ListGraph Class 503 Comparing Implementations 506 Exercises for Section 10.3 507 10.4 Traversals of Graphs 508 Breadth-First Search 508 Depth-First Search 513 Exercises for Section 10.4 519 10.5 Applications of Graph Traversals 519 Case Study: Shortest Path through a Maze 519 Case Study: Topological Sort of a Graph 523 Exercises for Section 10.5 526 10.6 Algorithms Using Weighted Graphs 526 Finding the Shortest Path from a Vertex to All Other Vertices 526 Analysis of Dijkstra's Algorithm 528 Minimum Spanning Trees 530 Exercises for Section 10.6 533 10.7 A Heuristic Algorithm A* to Find the Best Path 534 A* (A-Star) an Improvement of Dijkstra's Algorithm 535 Exercises for Section 10.7 541 Chapter Review 541 User-Defined Classes and Interfaces in This Chapter 542 Quick-Check Exercises 542 Review Questions 543 Programming Projects 543 Answers to Quick-Check Exercises 545 Appendix A Introduction to Java A-1 A.1 The Java Environment and Classes A-2 The Java Virtual Machine A-3 The Java Compiler A-3 Classes and Objects A-3 The Java API A-3 The import Statement A-4 Method main A-4 Execution of a Java Program A-5 Use of jshell A-5 Exercises for Section A.1 A-6 A.2 Primitive Data Types and Reference Variables A-6 Primitive Data Types A-6 Primitive-Type Variables A-8 Primitive-Type Constants A-8 Operators A-8 Postfix and Prefix Increment A-10 Type Compatibility and Conversion A-10 Referencing Objects A-11 Creating Objects A-11 Exercises for Section A.2 A-12 A.3 Java Control Statements A-13 Sequence and Compound Statements A-13 Selection and Repetition Control A-13 Nested if Statements A-15 The switch Statement A-16 Exercises for Section A.3 A-17 A.4 Methods and Class Math A-17 The Instance Methods println and print A-18 Call-by-Value Arguments A-18 The Class Math A-18 Escape Sequences A-19 Exercises for Section A.4 A-20 A.5 The String, StringBuilder, StringBuffer, and StringJoiner Classes A-21 The String Class A-21 Strings Are Immutable A-23 The Garbage Collector A-24 Comparing Objects A-24 The String.format Method A-25 The Formatter Class A-26 The String.split Method A-27 Introduction to Regular Expressions A-27 Matching One of a Group of Characters A-27 Qualifiers A-27 Defined Character Groups A-28 Unicode Character Class Support A-29 The StringBuilder and StringBuffer Classes A-29 StringJoiner Class A-31 Exercises for Section A.5 A-32 A.6 Wrapper Classes for Primitive Types A-33 Exercises for Section A.6 A-34 A.7 Defining Your Own Classes A-35 Private Data Fields, Public Methods A-38 Constructors A-39 The No-Parameter Constructor A-39 Modifier and Accessor Methods A-40 Use of this. in a Method A-40 The Method toString A-40 The Method equals A-41 Declaring Local Variables in Class Person A-42 An Application that Uses Class Person A-42 Objects as Arguments A-43 Classes as Components of Other Classes A-44 Java Documentation Style for Classes and Methods A-44 Exercises for Section A.7 A-47 A.8 Arrays A-47 Data Field length A-49 Method Arrays.copyOf A-50 Method System.arrayCopy A-50 Array Data Fields A-51 Array Results and Arguments A-52 Arrays of Arrays A-52 Exercises for Section A.8 A-55 A.9 Enumeration Types A-56 Using Enumeration Types A-57 Assigning Values to Enumeration Types A-58 Exercises for Section A.9 A-58 A.10 I/O Using Streams, Class Scanner, and Class JOptionPane A-58 The Scanner A-59 Using a Scanner to Read from a File A-61 Exceptions A-61 Tokenized Input A-61 Extracting Tokens Using Scanner.findInLine A-62 Using a BufferedReader to Read from an Input Stream A-62 Output Streams A-62 Passing Arguments to Method main A-63 Closing Streams A-63 Try with Resources A-63 A Complete File-Processing Application A-64 Input/Output Using Class JOptionPane A-65 Converting Numeric Strings to Numbers A-66 GUI Menus Using Method showOptionDialog A-66 Exercises for Section A.10 A-67 A.11 Catching Exceptions A-67 Catching and Handling Exceptions A-68 Exercises for Section A.11 A-74 A.12 Throwing Exceptions A-74 The throws Clause A-74 The throw Statement A-75 Exercises for Section A.12 A-78 Appendix Review A-79 Java Constructs Introduced in This Appendix A-81 Java API Classes Introduced in This Appendix A-81 User-Defined Interfaces and Classes in This Appendix A-82 Quick-Check Exercises A-82 Review Questions A-82 Programming Projects A-83 Answer to Quick-Check Exercises A-84 Appendix B Overview of UML A-85 B.1 The Class Diagram A-85 Representing Classes and Interfaces A-86 Generalization A-87 Inner or Nested Classes A-88 Aggregation and Composition A-88 B.2 Object Diagrams A-89 Glossary G-1 Index I-1

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