Computer games and language learning

書誌事項

Computer games and language learning

Mark Peterson

(Palgrave Macmillan's digital education and learning series)

Palgrave Macmillan, 2013

  • : softcover

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注記

Includes bibliographical references (p. [143]-159) and index

内容説明・目次

内容説明

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

目次

  • Foreword: Language, Learning, and Games
  • James Paul Gee 1. CALL and New Digital Technologies 2. Computer Games: Definition, Theories, Elements, and Genres 3. Computer Games and Learning 4. Computer Games and Language Learning: Theoretical Rationales 5. Early Research on the Use of Computer Games in CALL: An Overview 6. Recent Studies on Computer Gaming in CALL: An Analysis of Findings 7. The Use of an MMORPG Game in CALL: A Case Study 8. Conclusions and Future Directions

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