Digital games in language learning : case studies and applications
著者
書誌事項
Digital games in language learning : case studies and applications
(New directions in computer assisted language learning)
Routledge, 2023
- : hbk
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注記
Includes references
Index: p. [183]-184
内容説明・目次
内容説明
WHY PUBLISH:
- Leading edge research in the rapidly expanding field of CALL. This book also includes broad coverage of theory and practical applications.
- International range of case studies.
- The authors have a strong publication record in this field of study.
目次
1. Digital games and foreign language learning: context and future development 2. A systematic review of theory-informed design and Implementation of digital game-based language learning 3. Use of digital game creation tools in computer assisted language learning: a systematic literature review 4. A Methodological framework for analysing the language in digital games 5. Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study 6. Let's Play videos and L2 academic vocabulary 7. Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games 8. Becoming a resourceful language learner in a narrative-driven participatory game 9. Interaction games to boost intercultural communication in virtual worlds and video-communication
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