Doing things with games : social impact through play
Author(s)
Bibliographic Information
Doing things with games : social impact through play
CRC Press, c2020
- : pbk
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.
Key Features
Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners
o Provides design and implementation strategies for social impact games
Provides wide ranging case studies in social impact games
Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems
Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
Table of Contents
1. Introduction to Social Impact Play and Games 2. Designing for Social Impact-Overview 3. Engagement Design and Serious Play 4. Education Games 5. Games for Mental and Physical Health 6. Newsgames: Reportage and Simulation Games 7. Persuasive Play 8. Empathy Games 9. Community Games 10. Human Computation Games 11. Assessing Impact Efficacy 12. Designing with Clients and Subject Matter Experts 13. Implementation
by "Nielsen BookData"