Toward a gameic world : new rules of engagement from Japanese video games
Author(s)
Bibliographic Information
Toward a gameic world : new rules of engagement from Japanese video games
(Michigan monograph series in Japanese studies, no. 100)
University of Michigan Press, 2023
- : paper
Available at 5 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references (p. 145-157) and index
Description and Table of Contents
Description
Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan's biggest social and personal issues, including traumas: natural disasters (Disaster Report), a declining birthrate and aging population (Catherine), nuclear proliferation (Metal Gear Solid V); and youth social withdrawal (The World Ends with You). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan.
Table of Contents
List of Illustrations
Preface
Acknowledgements
Author's Note
Introduction: Beyond 8-bit
Chapter 1: Limited Engagement: Virtual Earthquakes and Real-World Survival in Disaster Report
Chapter 2: Distanced Engagement: Marriage and Childbirth in Catherine
Chapter 3: External Engagement: Pixelated Pain and Nuclear Memory in Metal Gear Solid V
Chapter 4: Connective Engagement: Social Withdrawal and Player Connections in The World Ends with You
Conclusion: Toward a Gameic World
References
Index
by "Nielsen BookData"