{"@context":{"owl":"http://www.w3.org/2002/07/owl#","bibo":"http://purl.org/ontology/bibo/","foaf":"http://xmlns.com/foaf/0.1/","rdfs":"http://www.w3.org/2000/01/rdf-schema#","prism":"http://prismstandard.org/namespaces/basic/2.0/","cinii":"http://ci.nii.ac.jp/ns/1.0/","dc":"http://purl.org/dc/elements/1.1/","dcterms":"http://purl.org/dc/terms/"},"@id":"https://ci.nii.ac.jp/ncid/BD02369594.json","@graph":[{"@id":"https://ci.nii.ac.jp/ncid/BD02369594#entity","@type":"bibo:Book","foaf:isPrimaryTopicOf":{"@id":"https://ci.nii.ac.jp/ncid/BD02369594.json"},"dc:title":[{"@value":"The intersection of animation, video games, and music : making movement sing"}],"dc:creator":"edited by Lisa Scoggin and Dana Plank","dc:publisher":[{"@value":"Routledge"}],"dcterms:extent":"xviii, 220 p.","cinii:size":"24 cm","dc:language":"eng","dc:date":"2023","cinii:ncid":"BD02369594","cinii:ownerCount":"3","foaf:maker":[{"@type":"foaf:Person","foaf:name":[{"@value":"Scoggin, Lisa"}]},{"@type":"foaf:Person","foaf:name":[{"@value":"Plank, Dana M."}]}],"bibo:owner":[{"@id":"https://ci.nii.ac.jp/library/FA007670","@type":"foaf:Organization","foaf:name":"同志社大学 図書館","rdfs:seeAlso":{"@id":"https://doors.doshisha.ac.jp/opac/opac_openurl/?ncid=BD02369594"}},{"@id":"https://ci.nii.ac.jp/library/FA008221","@type":"foaf:Organization","foaf:name":"関西学院大学 図書館","rdfs:seeAlso":{"@id":"https://opac.kwansei.ac.jp/iwjs0001opc/cattab.do?sp_srh_flg=true&tab_num=0&locale=ja&ncid=BD02369594"}},{"@id":"https://ci.nii.ac.jp/library/FA012207","@type":"foaf:Organization","foaf:name":"国際日本文化研究センター","rdfs:seeAlso":{"@id":"https://toshonin.nichibun.ac.jp/webopac/ufirdi.do?ufi_target=ctlsrh&ncid=BD02369594"}}],"bibo:lccn":["2022051613"],"rdfs:seeAlso":[{"@id":"https://lccn.loc.gov/2022051613"}],"prism:publicationDate":["2023"],"cinii:note":["Summary: \"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly\"--Provided by publisher","Includes bibliographical references and index"],"dc:subject":["LCC:ML3540.7","DC23:781.5/4"],"foaf:topic":[{"@id":"https://ci.nii.ac.jp/books/search?q=Video+game+music+--+History+and+criticism","dc:title":"Video game music -- History and criticism"},{"@id":"https://ci.nii.ac.jp/books/search?q=Video+games+--+Literary+themes%2C+motives","dc:title":"Video games -- Literary themes, motives"},{"@id":"https://ci.nii.ac.jp/books/search?q=Video+games+--+Design","dc:title":"Video games -- Design"},{"@id":"https://ci.nii.ac.jp/books/search?q=Sex+in+video+games","dc:title":"Sex in video games"},{"@id":"https://ci.nii.ac.jp/books/search?q=Nostalgia+in+video+games","dc:title":"Nostalgia in video games"}],"dcterms:isPartOf":[{"@id":"https://ci.nii.ac.jp/ncid/BB06768371#entity","dc:title":"Routledge research in music","@type":"bibo:Book"}],"dcterms:hasPart":[{"@id":"urn:isbn:9781032172224","dc:title":": hbk"}]}]}