VR developer gems

Author(s)

    • Sherman, William R.

Bibliographic Information

VR developer gems

edited by William R. Sherman.

(An A K Peters book)

CRC Press, 2022

  • : pbk

Available at  / 1 libraries

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Note

Includes bibliographical references and index

Description and Table of Contents

Description

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Table of Contents

Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:

by "Nielsen BookData"

Related Books: 1-1 of 1

Details

  • NCID
    BD02516688
  • ISBN
    • 9781032475493
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Boca Raton
  • Pages/Volumes
    xix, 673 p.
  • Size
    24 cm
  • Classification
  • Subject Headings
  • Parent Bibliography ID
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