A practical guide to level design : from theory to practice, diplomacy and production
著者
書誌事項
A practical guide to level design : from theory to practice, diplomacy and production
CRC Press, 2023
First edition
- : pbk
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注記
Includes index
内容説明・目次
内容説明
Written by a AAA industry expert with over 20 years of experience in the games industry.
Provides a strong theoretical foundation upon which the practical applications and examples are built upon, providing strong applicability for a practical production environment.
Covers the soft and social skills needed to become a successful level designer, a topic that has not previously been written upon in detail.
目次
Section I: Book and Level Design Introduction. Chapter 1: Book Introduction. Chapter 2: Definition of Level Design and Level Designers. Section II: Production and Social Skills. Chapter 3: Level Design Production. Chapter 4: Diplomacy of Level Design. Chapter 5: Teamwork and Leadership Tools. Section III. Level Design Theory. Chapter 6: About Vision, Pillars, and Direction. Chapter 7: Abstract Level Design. Chapter 8: The Big Picture. Chapter 9: High-Level Layouts. Chapter 10: Connective Tissue. Section IV: Practical: How to Get Started. Chapter 11: Concept Phase. Chapter 12: First Steps. Section V: Practical: Layouts. Chapter 13: Cover, Flow, and Player Leading. Chapter 14: Scenarios and Location Types. Section VI: Practical: Technical Aspects and Game Design. Chapter 15: Scripting and Technical. Chapter 16: Working with Ingredients. Section VII: Closing Topics. Chapter 17: Closing and Shipping. Chapter 18: Becoming a Level Designer.
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