Metaverse for dummies

Author(s)

    • Khan, Ian

Bibliographic Information

Metaverse for dummies

by Ian Khan

(--For dummies)(Learning made easy)

John Wiley, c2023

  • : pbk

Available at  / 1 libraries

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Note

Includes index

Description and Table of Contents

Description

Your first step to understanding what the metaverse is all about You've probably heard that the metaverse-a word that seemingly went from nonexistent to everywhere - is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major players Get a look at how the metaverse will disrupt industries from gaming to online commerce Discover business opportunities on the metaverse Dive into metaverse gaming and virtual events-safely This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.

Table of Contents

Introduction 1 Part 1: Getting Started with the Metaverse 5 Chapter 1: Making Sense of the Metaverse 7 Chapter 2: Investigating Metaverse Platforms 19 Chapter 3: Staying Safe in the Metaverse 41 Chapter 4: Mastering Money in the Metaverse 51 Part 2: Engaging in Hobbies and Personal Interests 67 Chapter 5: Getting into Experiential Gaming 69 Chapter 6: All About Headsets 81 Chapter 7: Getting Equipped to Game in the Metaverse 95 Chapter 8: Enjoying Entertainment in the Metaverse 113 Chapter 9: Getting Involved with Your Interests in the Metaverse 125 Part 3: Creating a Business in the Metaverse 137 Chapter 10: Getting Familiar with Business Essentials 139 Chapter 11: Getting the Word out to the Metaverse 151 Chapter 12: The Future of Work in the Metaverse 169 Chapter 13: Hiring, Training, and Connecting Employees 183 Part 4: The Future of Industry in the Metaverse 193 Chapter 14: Teaching and Learning in the Metaverse 195 Chapter 15: Health Care, Fitness, and Well-Being 209 Chapter 16: Moving Events into the Metaverse 225 Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235 Part 5: The Part of Tens 251 Chapter 18: Ten Ways the Metaverse Can Help Businesses 253 Chapter 19: Ten Use Cases in the Metaverse 261 Index 267

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Details

  • NCID
    BD02586672
  • ISBN
    • 9781119933878
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Hoboken, NJ
  • Pages/Volumes
    xv, 280 p.
  • Size
    24 cm
  • Classification
  • Subject Headings
  • Parent Bibliography ID
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