Understanding video game music
著者
書誌事項
Understanding video game music
Cambridge University Press, 2018
- : pbk
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注記
Originally published: 2016
Includes bibliographical references (p. 215-230) and indexes
内容説明・目次
内容説明
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
目次
- Foreword James Hannigan
- Introduction
- Part I. Analysing Video Game Music: 1. The video game as a source
- 2. Methods of analysis
- Part II. Critical Perspectives: 3. Texturing and the aesthetics of immersion
- 4. Music and virtual game worlds
- 5. Communication for play
- 6. Hollywood film music and game music
- 7. Musical play and video games
- Epilogue
- Appendix: how to hear a video game
- Bibliography.
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