Beginning programming with Java for dummies
著者
書誌事項
Beginning programming with Java for dummies
(--For dummies)(Bestselling computer book series, #1 . Making everything easier!)
John Wiley & Sons, Inc., c2014
4th ed
- : [pbk.]
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注記
Includes index
内容説明・目次
内容説明
A practical introduction to programming with Java
Beginning Programming with Java For Dummies, 4th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and techniques through a Java lens. You'll learn what goes into a program, how to put the pieces together, how to deal with challenges, and how to make it work. The new Fourth Edition has been updated to align with Java 8, and includes new options for the latest tools and techniques.
Java is the predominant language used to program Android and cloud apps, and its popularity is surging as app demand rises. Whether you're just tooling around, or embarking on a career, Beginning Programming with Java For Dummies, 4th Edition is a great place to start. Step-by-step instruction, easy-to-read language, and quick navigation make this book the perfect resource for new programmers. You'll begin with the basics before moving into code, with simple, yet detailed explanations every step of the way. Topics include:
Learn the language with sample programs and the Java toolkit
Familiarize yourself with decisions, conditions, statements, and information overload
Differentiate between loops and arrays, objects and classes, methods and variables
The book also contains links to additional resources, other programming languages, and guidance as to the most useful classes in the Java API. If you're new to programming languages, Beginning Programming with Java For Dummies, 4th Edition provides the instruction and practice you need to become a confident Java programmer.
目次
Introduction 1
Part I: Getting Started with Java Programming 9
Chapter 1: Getting Started 11
Chapter 2: Setting Up Your Computer 23
Chapter 3: Running Programs 53
Part II: Writing Your Own Java Programs 75
Chapter 4: Exploring the Parts of a Program 77
Chapter 5: Composing a Program 97
Chapter 6: Using the Building Blocks: Variables, Values, and Types 121
Chapter 7: Numbers and Types 135
Chapter 8: Numbers? Who Needs Numbers? 153
Part III: Controlling the Flow 175
Chapter 9: Forks in the Road 177
Chapter 10: Which Way Did He Go? 193
Chapter 11: How to Flick a Virtual Switch 217
Chapter 12: Around and Around It Goes 233
Chapter 13: Piles of Files: Dealing with Information Overload 253
Chapter 14: Creating Loops within Loops 273
Chapter 15: The Old Runaround 285
Part IV: Using Program Units 309
Chapter 16: Using Loops and Arrays 311
Chapter 17: Programming with Objects and Classes 333
Chapter 18: Using Methods and Variables from a Java Class 347
Chapter 19: Creating New Java Methods 371
Chapter 20: Oooey GUI Was a Worm 393
Part V: The Part of Tens 423
Chapter 21: Ten Websites for Java 425
Chapter 22: Ten Useful Classes in the Java API 427
Index 431
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