Shakespeare and virtual reality
著者
書誌事項
Shakespeare and virtual reality
(Cambridge elements, . Elements in Shakespeare and pedagogy / edited by Liam E. Semler,
Cambridge University Press, 2021
- : pbk
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注記
Includes bibliographical references (p. [89]-97)
内容説明・目次
内容説明
Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And more interestingly, what can Shakespeare do for VR (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance.
目次
- Introduction Stephen Wittek & David McInnis
- Part I. Why Shakespeare and Virtual Reality?: 1. What can Shakespeare do for VR? Jennifer Roberts-Smith
- 2. As We Are [Hacked] with Art: The Shakespearean Imagination in the Virtual Age Scott Hollifield
- Part II. Education: 3. VR in the Classroom David McInnis
- 4. Imagination Bodies Forth: Augmenting Shakespeare with Undergraduates Emily Bryan
- 5. Real Presence in the Virtual Classroom Erin Sullivan
- Part III. Current Projects and Future Directions: 6. Infinite Space, from Theatre to Film to Virtual Reality Michael Ullyot
- 7. 'Death or punishment by the hands of others': Presence, Absence, and VR in Red Bull Theater's The White Devil (2019) Jennifer A. Low
- 8. Spaces in Headsets and Heads Set in Spaces: Notes on Shakespeare and Virtual Reality Stephen Wittek
- Annotated Bibliography Justin Carpenter
- References.
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