Next generation real-time rendering with DXR, Vulkan, and OptiX

Author(s)

Bibliographic Information

Next generation real-time rendering with DXR, Vulkan, and OptiX

edited by Adam Marrs, Peter Shirley, and Ingo Wald ; section editors, Per Christensen ... [et al.]

(Ray tracing gems, 2)

Apress Open , NVIDIA, c2021

  • : [hardback]

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Note

Includes bibliographical references

Description and Table of Contents

Description

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Table of Contents

PrefaceForewordIntroductionChapter 1: Ray Tracing FundamentalsChapter 2: APIsChapter 3: Shading and SamplingChapter 4: Denoising, Reconstruction, and FilteringChapter 5: Performance and OptimizationChapter 6: Transitioning Ray TracingChapter 7: Hybrid Rendering TechniquesChapter 8: Global IlluminationChapter 9: Ray Tracing in the Wild (Case Studies)

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Details

  • NCID
    BD04525850
  • ISBN
    • 9781484271841
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    [Berkeley, Calif.],[Santa Clara, Calif.]
  • Pages/Volumes
    lvi, 858 p.
  • Size
    26 cm
  • Parent Bibliography ID
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