Sound play : video games and the musical imagination
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Bibliographic Information
Sound play : video games and the musical imagination
Oxford University Press, c2014
- : pbk
- Other Title
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The Oxford music/media series
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Reprint. Originally published: New York : Oxford University Press , c2014 (The Oxford music/media series)
"Printed in Japan. 落丁、乱丁本のお問い合わせは Amazon.co.jp カスタマーサービスへ"--Last page (p. [248])
Bibliography: p. 201-226
Includes index
Description and Table of Contents
Description
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng
shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes
insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
Table of Contents
- Foreword by Richard Leppert
- Introduction
- Chapter 1: A Tune at the End of the World
- Chapter 2: How Celes Sang
- Chapter 3: Dead Ringers
- Chapter 4: Role-Playing toward a Virtual Musical Democracy
- Chapter 5: The Wizard, the Troll, and the Fortress
- Epilogue
- End Notes
- Works Cited
- Index
by "Nielsen BookData"