Immersion in the visual arts and media

Bibliographic Information

Immersion in the visual arts and media

edited by Fabienne Liptay, Burcu Dogramaci

(Studies in intermediality / Walter Bernhart, executive editor ; Lawrence Kramer ... [et al.] , series editors, v. 9)

Brill Rodopi, c2016

  • : hardback

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Note

Includes bibliographical references and index

Contents of Works

  • Materials and sensations of immersion
  • Archaeologies and technologies of immersion
  • Landscapes and architectures of immersion

Description and Table of Contents

Description

Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media. In the current media debate, immersion has frequently been linked to the advent of digital technology and its capacity to provide vivid sensations of being placed in or surrounded by an artificial space. The idea of 'liquidity' contained in this promise to plunge into another world informs wide areas of contemporary cultural imagination, referring to a myriad of phenomena that relate to experiences of uncertainty and instability, of complexity and change. Considering the fact, however, that the idea of 'liquid' spaces appeared long before the digital creation of augmented or virtual environments, the contributors to this volume trace its reemerging throughout the history of the visual arts and media. By focusing on selected works of painting and architecture, photography and cinema, video installation and media art, they explore the variability of immersive experiences according to the different media environments and interfaces that constitute the actual sites of historically shifting relations between media and users. Contributors are: Matthias Bauer, Joerg von Brincken, Robin Curtis, Burcu Dogramaci, Thomas Elsaesser, Ole W. Fischer, Gundolf S. Freyermuth, Ursula Frohne, Henry Keazor, Matthias Kruger, Katja Kwastek, Fabienne Liptay, Karl Prumm, Martin Warnke.

Table of Contents

Introduction Burcu Dogramaci & Fabienne Liptay Immersion in the Visual Arts and Media Part 1: Materials and Sensations of Immersion Burcu Dogramaci Water, Steam, Light: Artistic Materials of Immersion Robin Curtis Immersion and Abstraction as Measures of Materiality Katja Kwastek Immersed in Reflection: The Aesthetic Experience of Interactive Media Art Fabienne Liptay Neither Here nor There: The Paradoxes of Immersion Joerg von Brincken Phantom-Drug-Death Ride: The Psycho-sensory Dynamic of Immersion in Gaspar Noe's Enter the Void Part 2: Archaeologies and Technologies of Immersion Karl Prumm From the Unchained to the Ubiquitous Motion-Picture Camera: Camera Innovations and Immersive Effects Gundolf S. Freyermuth From Analog to Digital Image Space: Toward a Historical Theory of Immersion Martin Warnke On the Spot: The Double Immersion of Virtual Reality Ursula Frohne Expansion of the Immersion Zone: Military Simulacra between Strategic Training and Trauma Thomas Elsaesser Immersion between Recursiveness and Reflexivity: Avatar Part 3: Landscapes and Architectures of Immersion Henry Keazor Projection Rooms: Film as an Immersive Medium in the Architecture of Jean Nouvel Ole W. Fischer "The Treachery of Images": Architecture, Immersion, and the Digital Realm Matthias Kruger Painting Immersion: Hans Thoma's Landscapes Matthias Bauer Immersive Exhibition Design: Titanic Belfast and the Concept of Scenography Notes on Contributors Index of Names

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