Routledge handbook of Esports
Author(s)
Bibliographic Information
Routledge handbook of Esports
(Routledge international handbooks)
Routledge, 2025
- : hbk
- Other Title
-
Handbook of Esports
Available at 13 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Content Type: text (ncrcontent), Media Type: unmediated (ncrmedia), Carrier Type: volume (ncrcarrier)
Other editors: Tom Brock, Amanda C. Cote, Tobias Scholz
Includes bibliographical references and index
Contents of Works
- Introduction to Esports / Nicolas Besombes, Seth E. Jenny, and Tom Brock
- Defining and spelling Esports / Nepomuk Nothelfer, Seth E. Jenny, and Nicolas Besombes
- Global history of Esports / Dal Yong Jin and Nicolas Besombes
- Esports ecosystems and stakeholders / José Agustín Carrillo Vera and Marcos Antón
- Esports genres and games / Russell Hamer and Nicolas Besombes
- Esports developers, publishers, and game design considerations / Graham Ashton
- Esports equipment and infrastructure / Danielle Rourke and Ray Pastore
- Introduction to Esports research / Seth E. Jenny and Nicolas Besombes
- Current status and key topics in Esports research / Bradley J. Baker, Benjamin T. Sharpe, and Seth E. Jenny
- Organizations, labs/centers, and journals related to Esports research / Seth E. Jenny, Brandon C. Harris, Tobias M. Scholz, and Nicolas Besombes
- General recommendations for Esports research / Mark J. Campbell, Seth E. Jenny, Sarah C. Cregan, and Tim D. Smithies
- Qualitative Esports research methodology / Amanda C. Cote, Maxwell Foxman, and Ying-Ying Law
- Survey Esports research methodology / Joseph Macey and Juho Hamari
- Experimental/intervention Esports research methodology / Joanne DiFrancisco-Donoghue and Peter Varga
- Introduction to Esports players / Seth E. Jenny and Tobias M. Scholz
- Esports players / Hee Jung Hong and Dario Wünsch
- Esports performance skills / Seth E. Jenny
- Esports player analytics / Peter Varga, Tobias M. Scholz, and Evelyn T.S. Tan
- Esports coaching / Matthew Watson, Seth E. Jenny, and Taylor Johnson
- Applied sport psychology in Esports / Laura Swettenham, Callum Abbott, and Oliver Leis
- Esports player health and wellness / Lindsey Migliore
- Esports ergonomics and injuries / Caitlin McGee, Kevin Ho, and Seth E. Jenny
- Esports player parental and family support / Carol Ann Meissner
- Esports professional player career process / Wil Fisackerly
- Introduction to Esports business and management / Tobias M. Scholz and Tom Brock
- Esports business and finance / Petr Parshakov and Angel Barajas
- Esports management / Dina Gentile
- Organizing Esports events / Miralem Helmefalk, Adele Berndt, Brian McCauley, Martin Eliasson Borg, and Viktor Erlandsson
- Esports venue design and management / Nyle Sky Kauweloa
- Esports hospitality and tourism / Leandro Becka, Marcos Antón, José Agustín Carrillo Vera, and Federico Iván Ruera
- Esports branding and marketing / Brian McCauley and Bradley J. Baker
- Sponsorship in Esports / Anthony D. Pizzo and David P. Hedlund
- Esports public relations / Kevin Mitchell, Jana Möglich, and Alan Ritacco
- Human resource management in Esports / Pia Büssecker, Friederike Lenke, Matthias Ruhland, Gian Luca Vitale, and Tobias M. Scholz
- Introduction to Esports media and communication / Amanda C. Cote and Tobias M. Scholz
- Esports journalism / Jacob Wolf and Amanda C. Cote
- Esports production / Matt Knutson and Jonathan Liebig
- Streaming Esports / Jason Smethers
- Esports spectatorship / Tanja Välisalo, Tom Brock, and Ying-Ying Law
- Esports fandom / Josh Jarrett
- Introduction to Esports education / Seth E. Jenny
- Esports education / Seth E. Jenny, Joey Gawrysiak, James O'Hagan, and Nicolas Besombes
- Competitive collegiate Esports programs / Maxwell Foxman, Seth E. Jenny, Amanda C. Cote, Michele R. King, Leandro Becka
- Competitive primary and secondary school Esports programs / Miles Madison Harvey
- Introduction to critical concerns in Esports / Tom Brock and Amanda C. Cote
- Esports governance and Esports law / Cem Abanazir and Tsubasa Shinohara
- Esports in the Olympics / Seth E. Jenny, Sam Schelfhout, and Nicolas Besombes
- Esports gambling / Tom Brock and Mark R. Johnson
- Ethics and cheating in Esports / William Clyde Partin
- Toxicity in Esports / Julian Frommel and Regan L. Mandryk
- Diversity, equity, and inclusion in Esports / Usva Friman, Maria Ruotsalainen, and Matilda Ståhl
- Esports for people with disabilities / Lobna Hassan, Pauliina Baltzar, and Markus Kämäräinen
- Esports environmental sustainability / Julia Hiltscher and Jana Möglich
- Introduction to global Esports cultures / Amanda C. Cote, Nicolas Besombes, and Seth E. Jenny
- Esports culture in the Middle East and Africa / Hashem El-Borno and Yasmine Mokhtar
- Esports culture in Asia / Yaewon Jin and Se Jin Kim
- Esports culture in Europe / Raine Koskimaa
- Esports culture in Oceania / David Micallef and Jessica Formosa
- Esports culture in North America / Ben Scholl and Bryce Stout
- Esports culture in South America / Tarcízio Macedo, Gabriela Birnfeld Kurtz, and Leandro Becka
- The future of Esports / Seth E. Jenny, Tom Brock, Tobias M. Scholz, Amanda C. Cote, and Nicolas Besombes
- Key terms definitions / Seth E. Jenny, Nicolas Besombes, Tom Brock, Amanda C. Cote, and Tobias M. Scholz.