{"@context":{"owl":"http://www.w3.org/2002/07/owl#","bibo":"http://purl.org/ontology/bibo/","foaf":"http://xmlns.com/foaf/0.1/","rdfs":"http://www.w3.org/2000/01/rdf-schema#","prism":"http://prismstandard.org/namespaces/basic/2.0/","cinii":"http://ci.nii.ac.jp/ns/1.0/","dc":"http://purl.org/dc/elements/1.1/","dcterms":"http://purl.org/dc/terms/"},"@id":"https://ci.nii.ac.jp/ncid/BD10328446.json","@graph":[{"@id":"https://ci.nii.ac.jp/ncid/BD10328446#entity","@type":"bibo:Book","foaf:isPrimaryTopicOf":{"@id":"https://ci.nii.ac.jp/ncid/BD10328446.json"},"dc:title":[{"@value":"Made in Asia/America : why video games were never (really) about us"}],"dc:creator":"edited by Christopher B. Patterson and Tara Fickle","dc:publisher":[{"@value":"Duke University Press"}],"dcterms:extent":"xii, 364 pages","cinii:size":"23 cm","dc:language":"eng","dc:date":"2024","cinii:ncid":"BD10328446","cinii:ownerCount":"2","foaf:maker":[{"@type":"foaf:Person","foaf:name":[{"@value":"Patterson, Christopher B."}]},{"@type":"foaf:Person","foaf:name":[{"@value":"Fickle, Tara"}]}],"bibo:owner":[{"@id":"https://ci.nii.ac.jp/library/FA004297","@type":"foaf:Organization","foaf:name":"北星学園大学 図書館","rdfs:seeAlso":{"@id":"http://opac.hokusei.ac.jp/mylimedio/search/search.do?target=local&mode=comp&category-mgz=1&category-book=1&annex=all&ncid=BD10328446"}},{"@id":"https://ci.nii.ac.jp/library/FA006758","@type":"foaf:Organization","foaf:name":"立教大学 図書館","rdfs:seeAlso":{"@id":"https://opac.rikkyo.ac.jp/opac/opac_openurl/?ncid=BD10328446"}}],"bibo:lccn":["2023033376"],"rdfs:seeAlso":[{"@id":"https://lccn.loc.gov/2023033376"}],"dcterms:hasFormat":[{"@id":"https://catalog.hathitrust.org/Record/103241853","dc:date":"2024"}],"prism:publicationDate":["2024"],"cinii:note":["Content Type: text (ncrcontent), Media Type: unmediated (ncrmedia), Carrier Type: volume (ncrcarrier)","Includes bibliographical references (pages [319]-347) and index"],"dc:subject":["LCC:E184.A75","DC23:794.8/452995073","DC23:794.8452995073"],"foaf:topic":[{"@id":"https://ci.nii.ac.jp/books/search?q=Asian+Americans+in+popular+culture","dc:title":"Asian Americans in popular culture"},{"@id":"https://ci.nii.ac.jp/books/search?q=Asian+Americans+and+mass+media","dc:title":"Asian Americans and mass media"},{"@id":"https://ci.nii.ac.jp/books/search?q=Video+games+--+Social+aspects","dc:title":"Video games -- Social aspects"},{"@id":"https://ci.nii.ac.jp/books/search?q=Video+gamers","dc:title":"Video gamers"},{"@id":"https://ci.nii.ac.jp/books/search?q=Racism+in+popular+culture","dc:title":"Racism in popular culture"},{"@id":"https://ci.nii.ac.jp/books/search?q=SOCIAL+SCIENCE+%2F+Ethnic+Studies+%2F+American+%2F+Asian+American+%26+Pacific+Islander+Studies+bisacsh","dc:title":"SOCIAL SCIENCE / Ethnic Studies / American / Asian American & Pacific Islander Studies bisacsh"},{"@id":"https://ci.nii.ac.jp/books/search?q=GAMES+%26+ACTIVITIES+%2F+Video+%26+Mobile+bisacsh","dc:title":"GAMES & ACTIVITIES / Video & Mobile bisacsh"}],"dcterms:isPartOf":[{"@id":"https://ci.nii.ac.jp/ncid/BD08143299#entity","dc:title":"Power play : games, politics, culture / edited by TreaAndrea M. Russworm and Jennifer Malkowski","@type":"bibo:Book"}],"dcterms:hasPart":[{"@id":"urn:isbn:9781478030263","dc:title":": paperback"}]}]}