Videogames, libraries, and the feedback loop : learning beyond the stacks
著者
書誌事項
Videogames, libraries, and the feedback loop : learning beyond the stacks
Emerald Publishing, 2021
- : hbk
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注記
Includes bibliographical references (p. [121]-127) and index
内容説明・目次
内容説明
Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.
目次
Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences
Chapter 3. A Tale of Two Library Videogame Spaces
Chapter 4. Meaning Making through the Feedback Loop
Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop
Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs
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