Programming principles in computer graphics
著者
書誌事項
Programming principles in computer graphics
Wiley, c1986
- : pbk
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注記
Bibliography: p. 166
Includes index
内容説明・目次
内容説明
This book deals with the most essential elements of computer graphics, namely analytic geometry and programming. It aims to stimulate and improve programming skills in a device-independent manner. All the algorithms discussed are expressed in complete "ready-to-run" programs, using simple line-drawing primitives. The C programming language, used throughout, is explained for those who are not yet familiar with this versatile language. Several useful programs are presented and explained. They include advanced topics such as B-splines and full hidden-line removal. For the latter, a new algorithm is used which has proved successful in practice. The author discusses practical and theoretical aspects of perspective in detail, including relevant subjects of analytical and projective geometry.
目次
- Introduction
- Two-dimensional Algorithms
- Geometric Tools for 3D Algorithms
- Perspective
- Hidden-line Elimination
- Some Applications
- Appendix: A Brief Introduction to the C Language
- Bibliography
- Index.
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