Phononenzustände von Elementen, Elektronenzustände und Fermiflächen von Legierungen

Bibliographic Information

Phononenzustände von Elementen, Elektronenzustände und Fermiflächen von Legierungen

P.H. Dederichs, H. Schober, D.J. Sellmyer ; Herausgeber, K.-H. Hellwege und J.L. Olsen

(Landolt-Börnstein Zahlenwerte und Funktionen aus Naturwissenschaften und Technik, Neue Serie / Gesamtherausgabe, K.-H. Hellwege, Gruppe 3 . Kristall- und Festkörperphysik ; Bd. 13 . Metalle : Phononenzustände, Elektronenzustände und Fermiflächen ; Teilband a)

Springer, 1981

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Other Title

Landolt-Börnstein Numerical data and functional relationships in science and technology

Crystal and solid state physics

Metals : phonon states, electron states and fermi surfaces

Phonon states of elements, electron states and fermi surfaces of alloys

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Description and Table of Contents

Description

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Table of Contents

Rediscovering the Roots of Games in Education.- What Makes Games Compelling?.- Identity and Gaming.- Fair Game: Designing Games to Bridge the Gender Gap.- Games as a Learning Motivator.- Video Game Pedagogy.- Integrating Instructional Design with Game Development to Optimize Game-Based Learning.- Predicting the Future from Multiple Perspectives: Current Problems and Future Potential for Educational Games.

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