Interactive computer graphics : functional, procedural and device-level methods

書誌事項

Interactive computer graphics : functional, procedural and device-level methods

Peter Burger, Duncan Gillies

(International computer science series)

Addison-Wesley, 1989

この図書・雑誌をさがす
注記

Bibliography: p. 493-495

Includes index

内容説明・目次

内容説明

This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.

目次

Table of Contents * Device-Level Graphics * Graphics Systems and Standards * Fundamental Algorithms for Raster Graphics * Analysis of Two- and Three-Dimensional Space * Picture Generation Using Solid Polyhedra * Spline Curves and Surfaces * Illumination and Color Models for Solid Objects * Ray Tracing and Constructive Solid Geometry * Art, Special Effects, and Animation * Hardware for Interactive Graphics

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