Mathematical elements for computer graphics
著者
書誌事項
Mathematical elements for computer graphics
McGraw-Hill, c1990
2nd ed
- : hard
- : soft
- : pbk
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注記
Includes bibliographies and index
pbk.:International edition
内容説明・目次
内容説明
This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
目次
1 Introduction to Computer Graphics2 Two-Dimensional Transformations3 Three-Dimensional Transformations4 Plane Curves5 Space Curves6 Surface Description and GenerationAppendixes Computer Graphics SoftwareMatrix AlgebraPseudocodeB-Spline Surface File FormatProblemsProgramming ProjectsAlgorithms
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