CG International '90 : computer graphics around the world
Author(s)
Bibliographic Information
CG International '90 : computer graphics around the world
Springer-Verlag, c1990
- : Tokyo
- : Berlin
- : New York
Available at 23 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and index
Description and Table of Contents
- Volume
-
: Berlin ISBN 9783540700623
Description
In recent years, there has been an increased use of sophisticated graphics in the design and manufacture of complex architectural and engineering systems; in modelling, simulating and visualizing complicated physical processes; in generating highly realistic images and animation, and in most man-machine interfaces. These trends are made possible by the improvement in performance and the lowering of the cost of hardware since the mid-1970s, and the continuing advances in many areas of computer graphics. These advances are reflected in this volume either as papers dealing with one particular aspect of research, or as multi-faceted studies involving several different areas, such as CAD and CAM, artificial intelligence and software engineering techniques, and other techniques used to represent and visualize complicated physical processes.
- Volume
-
: Tokyo ISBN 9784431700623
Description
In recent years, we have witnessed an increasing use of sophisticated graphics in designing and manufacturing complex architectural and engineering systems; in modeling, simulating and visualizing complicated physical processes; in generating, highly realistic images and animation; and, in most man-machine interfaces. These trends are made possible by the improvement in performance and the lowering of cost of hardware since the mid 1970s, and the continuing advances in many areas of computer graphics. The major advances in computer graphics include: greater sophistication and realism of image generation techniques, improved man-machine interaction techniques, superior geometric modeling techniques for the representation and modeling of complex physical and mathematical objects, sophisticated software systems for animation and modeling of incorporating latest AI and software engineering techniques, greater integration of CAD and CAM in CIM, and techniques to represent and visualize complicated physical processes. These advances are reflected in this present volume either as papers dealing with one particular aspect of research, or as multifaceted studies involving several different areas.
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