Bibliographic Information

Computer Animation '91

Nadia Magnenat Thalmann, Daniel Thalmann, (eds.)

Springer-Verlag, c1991

  • : Tokyo
  • : New York
  • : Berlin

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Note

includes index

Conference held May 22-24, 1991, Geneva

Description and Table of Contents

Volume

: Berlin ISBN 9783540700777

Description

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international workshop on computer animation. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva and the Swiss Federal Institute of Technology in Lausanne. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation and motion control.

Table of Contents

  • Facial animation
  • human modelling and animation
  • systems and languages for motion synthesis and control
  • rendering techniques for automation.
Volume

: Tokyo ISBN 9784431700777

Description

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work- shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE ...3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN ...15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE ...31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI ...4 5 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS ...59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI ...*...77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN ...89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY ...

Table of Contents

I: Facial Animation.- Control Parameterization for Facial Animation.- Linguistic Issues in Facial Animation.- Facial Animation by Spatial Mapping.- A Transformation Method for Modeling and Animation of the Human Face from Photographs.- Techniques for Realistic Facial Modeling and Animation.- II: Human Modeling and Animation.- Generation of Human Motion with Emotion.- Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films.- Design of Realistic Gaits for the Purpose of Animation.- Planning Human Movement Through Computer Animation.- III: Systems and Languages for Motion Synthesis and Control.- Toward an Integrated Motion-Synthesis Environment.- MacBounce: A Dynamics-Based Modeler for Character Animation.- Animation Platform: A Data Management System for Modeling Moving Objects.- Tools for Artists.- IV: Rendering Techniques for Animation.- Forest: An Interacting Tree Model for Visualizing Forest Formation Processes by Algorithmic Computer Animation - A Case Study of a Tropical Rain Forest.- Dynamic Scenes Management for Animation with Ray-Tracing Rendering.- Utilizing Parallel Processing in Computer Animation.- Extensions of the Color-Cell-Compression-Algorithm.- Author Index.- Keyword Index.

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