The geometry of computer graphics
Author(s)
Bibliographic Information
The geometry of computer graphics
(The Wadsworth & Brooks/Cole mathematics series)
Wadsworth & Brooks/Cole Advanced Books & Software, c1992
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Note
Includes bibliographical footnotes and index
Description and Table of Contents
Description
"The Geometry of Computer Graphics" discusses the complex question of how one commands a computer to make pictures. fundamental concepts needed for two and three dimensional computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates are presented. various languages in which these concepts are communicated, such as programming languages and page description languages are also included. Students are given many different ways to describe pictures mathematically. This book should be of interest to students of computer geometry, computer graphics and projective geometry, and graphics programmers.
Table of Contents
Review of linear algebra. Languages for geometry. Topics in plane analytic geometry. Plane projective geometry. Projective geometry of space. Applications of projective maps.
by "Nielsen BookData"