Artificial and biological vision systems
著者
書誌事項
Artificial and biological vision systems
(ESPRIT basic research series)
Springer-Verlag, c1992
- : gw
- : us
大学図書館所蔵 全28件
  青森
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  福島
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  奈良
  和歌山
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  香川
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  福岡
  佐賀
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注記
Includes bibliographical references
内容説明・目次
内容説明
As is true with most areas of Artificial Intelligence, there is real need for a symbiotic relationship between the biological and artificial - a need for problems to be viewed from many different angles, and particularly so in the study of vision. The INSIGHT consortium is taking steps in this direction. In a traditional sense, the papers in this volume are represented by the areas of neuroscience, psychophysics and traditional computer vision. However, to gain deeper insight into vision processes, it is the interaction of scientific ideas from these areas that is essential. The scope of the topics discussed has a definite interdisciplinary flavour: at one end of the spectrum we have experiments performed and direct measurement of the responses of neurons to visual stimuli; at the other end we have the mathematical and computational aspects of optical flow (the relative motion between observer and object) and approaches of tackling vision through binocular disparities (stereopsis). Traditional edge detection (essential for the initial classification of shape) is also covered as is the study of natural texture patterns that occur on object surfaces. A fundamental aim of the Basic Research part of the ESPRIT programme is the pro- duction and maintenance of a pool of research expertise in Europe, from which both fur- ther research and industry can draw. As the authors state in their preface, this project has not only succesfully merged the talents of senior researchers from different backgrounds, but also brought many young ones along.
目次
Local Operations: The Embodiment of Geometry.- The Analysis of Motion Signals and the Nature of Processing in the Primate Visual System.- Motion Perception and Eye Movement Control.- Computational Aspects of Motion Perception in Natural and Artificial Vision Systems.- Four Applications of Differential Geometry to Computer Vision.- Geometry of Vision.- A Method of Obtaining the Relative Positions of 4 Points from 3 Perspective Projections.- Direct Estimation of Optical Flow and of Its Derivates.- The Cracking Plate and Its Parallel Implementation.- The Perception and Representation of Depth and Slant in Stereoscopic Surfaces.- Experiments on Stereo and Texture Cue Combination in Human Vision Using Quasi-Neutral Viewing.- The Analysis of Natural Texture Patterns.- Segmenting Textures of Curved-Line Elements.- Extraction of Shape Features and Experiments on Cue Integration.- Appendix I: Addresses.- Appendix II: Curricula Vitae.
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