Virtual worlds and multimedia
Author(s)
Bibliographic Information
Virtual worlds and multimedia
(Wiley professional computing)
Wiley, c1993
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
This text provides technical coverage of the storage, coding and compression techniques necessary for building multimedia systems. The key frameworks used to produce interactive interfaces are detailed and emphasis is placed on a wide variety of applications.
Table of Contents
- An Overview of Multimedia Systems
- Data Structures for Generalized Digital Images
- The New HDTV Systems
- Image Compression for Multimedia Systems
- Synthetic TV
- Architecture and Video
- A Framework for the Interaction with the Synthetic Worlds
- Autonomous Synthetic Actors
- Software for Geometric Computation
- Three Dimensional Copying
- Definition of Surfaces for Interactive Applications
- New Developments in Ray Tracing.
by "Nielsen BookData"