The visual mind : art and mathematics
著者
書誌事項
The visual mind : art and mathematics
(Leonardo books / Roger F. Malina, series editor)
MIT Press, c1993-c2005
- [1]
- 2
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注記
v. [1]: xvii, 274 p., [12] p. of plates
Title of v. 2: The visual mind II. (xvi, 699 p., 12 p. of plates)
Includes bibliographies and indexes
内容説明・目次
- 巻冊次
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[1] ISBN 9780262050487
内容説明
Scientific visualization, higher-dimensional geometries, 3D computer modelling, computer animation, and imaginary and virtual environments are just a few of the ground-breaking areas in which artists and mathematicians are exchanging ideas and working together. "The Visual Mind" examines mathematical images, forms, and shapes in media ranging from drawings to computer graphics, as well as discussion of the methods used to create these works. These 35 chapters are by mathematicians concerned with the visual fruits of their computations and by visual artists concerned with the mathematical origins and inspirations of their works. They are divided into sections covering geometry and visualization; computer graphics; geometry and art; symmetry; and perspective mathematics and art. The chapters are tied together by introductions to each of these sections and are illustrated in colour and black and white.
- 巻冊次
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2 ISBN 9780262050760
内容説明
Mathematical forms rendered visually can give aesthetic pleasure; certain works of art - Max Bill's Moebius band sculpture, for example - can seem to be mathematics made visible. This collection of essays by artists and mathematicians continues the discussion of the connections between art and mathematics begun in the widely read first volume of The Visual Mind in 1993. Mathematicians throughout history have created shapes, forms, and relationships, and some of these can be expressed visually. Computer technology allows us to visualise mathematical forms and relationships in new detail using, among other techniques, 3D modelling and animation. The Visual Mind proposes to compare the visual ideas of artists and mathematicians - not to collect abstract thoughts on a general theme, but to allow one point of view to encounter another. The contributors, who include art historian Linda Dalrymple Henderson and filmmaker Peter Greenaway, examine mathematics and aesthetics; geometry and art; mathematics and art; geometry, computer graphics, and art; and visualisation and cinema.
They discuss such topics as aesthetics for computers, the Guggenheim Museum in Bilbao, cubism and relativity in twentieth-century art, the aesthetic value of optimal geometry, and mathematics and cinema.
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