Object-oriented ray tracing in C++
Author(s)
Bibliographic Information
Object-oriented ray tracing in C++
(Wiley professional computing)
Wiley, c1994
- pbk
- computer disc
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Note
"Instllation. To develop with OORT, you need:*A PC-class machine, preferably a 386 or 486. A floating-point coprocessor is highly recommended, since ray tracing is floating-point intensive. *Besides the 35M of disk space required by Boland C++, you will need at least 10M of space for the ray tracer's development directories. *Borlanad C++ v3.1 or another C++ complier that supports templates. If you want to use a different C++ complier, you will have to modify the makefiles for the class library and examples."-- p.379
Includes bibliographical references (p. 373-378) and index
Description and Table of Contents
- Volume
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ISBN 9780471304142
Description
Table of Contents
- Volume
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pbk ISBN 9780471304159
Description
Table of Contents
- Introduction to 3D Graphics
- Introduction to Ray Tracing
- The Shading Equation
- Different Types of Object
- Acceleration Techniques
- Texture Mapping
- Distribution Ray Tracing
- Advanced Primitives
- Appendices
- Index.
- Volume
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computer disc ISBN 9780471304166
Table of Contents
by "Nielsen BookData"