Object-oriented ray tracing in C++

Bibliographic Information

Object-oriented ray tracing in C++

Nicholas Wilt

(Wiley professional computing)

Wiley, c1994

  • pbk
  • computer disc

Available at  / 14 libraries

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Note

"Instllation. To develop with OORT, you need:*A PC-class machine, preferably a 386 or 486. A floating-point coprocessor is highly recommended, since ray tracing is floating-point intensive. *Besides the 35M of disk space required by Boland C++, you will need at least 10M of space for the ray tracer's development directories. *Borlanad C++ v3.1 or another C++ complier that supports templates. If you want to use a different C++ complier, you will have to modify the makefiles for the class library and examples."-- p.379

Includes bibliographical references (p. 373-378) and index

Description and Table of Contents

Volume

ISBN 9780471304142

Description

Ray tracing is a technique for creating a two-dimensional picture of a three-dimensional world. This introduction to the field concentrates on the state-of-the-art algorithms and applications of ray tracing that use object-orientation. It describes various advanced ray tracing techniques.

Table of Contents

Introduction to 3D Graphics. Introduction to Ray Tracing. The Shading Equation. Different Types of Object. Acceleration Techniques. Texture Mapping. Distribution Ray Tracing. Advanced Primitives. Appendices. Index.
Volume

pbk ISBN 9780471304159

Description

Ray tracing is a technique for creating a two-dimensional picture of a three-dimensional world. This introduction to the field concentrates on the state-of-the-art algorithms and applications of ray tracing that use object-orientation. It describes various advanced ray tracing techniques.

Table of Contents

  • Introduction to 3D Graphics
  • Introduction to Ray Tracing
  • The Shading Equation
  • Different Types of Object
  • Acceleration Techniques
  • Texture Mapping
  • Distribution Ray Tracing
  • Advanced Primitives
  • Appendices
  • Index.
Volume

computer disc ISBN 9780471304166

Table of Contents

Introduction to 3D Graphics. Introduction to Ray Tracing. The Shading Equation. Different Types of Object. Acceleration Techniques. Texture Mapping. Distribution Ray Tracing. Advanced Primitives. Appendices. Index.

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