Multimedia programming : objects, environments, and frameworks

書誌事項

Multimedia programming : objects, environments, and frameworks

Simon J. Gibbs, Dionysios C. Tsichritzis

(ACM Press books)

ACM Press , Addison-Wesley, c1995

  • : pbk

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注記

Includes bibliographical references (p. 305-315) and index

内容説明・目次

内容説明

Multimedia is growing at a dramatic rate, but up to now there has been no single resource that discusses multimedia concepts from a software or programming perspective. Multimedia Programming is divided into three parts; Part I surveys current multimedia applications and underlying technologies, Part II explores an object-oriented framework with which programmers can build multimedia applications, while Part III speculates on the future directions for multimedia programming.

目次

Part I: Background An Introduction To Multimedia What is Multimedia? Multimedia Hardware Multimedia Networking Multimedia Software: Applications Multimedia Software: Environments Media Types Non-Temporal Media Types Temporal Media Types Other Media Types Comparisons Multimedia Environments The CD Family CD-I DVI QuickTime MPC/MME D> Standards for Multimedia Part II Multimedia Programming Object-Oriented Multimedia Why Objects? Objects, Classes and Related Terms Multimedia Frameworks A Note on C++ An Example Class Hierarchy Towards A Multimedia Framework Framework Overview Media Classes Transform Classes Format Classes Component Classes An Application: "Hello World: the Video" Framework summary Using The Framework: Two Applications Media Processing Platforms and Component Kits A Virtual Museum Video Widgets and Video Actors Summary Part III: Future Directions T>Some Research Problems In Multimedia Programming Composition Synchronization Interaction Database Integration Integrated Multimedia Systems Introduction Polikom Overview The Communication Wall Summary

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