Multimedia programming : objects, environments, and frameworks
著者
書誌事項
Multimedia programming : objects, environments, and frameworks
(ACM Press books)
ACM Press , Addison-Wesley, c1995
- : pbk
大学図書館所蔵 件 / 全12件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes bibliographical references (p. 305-315) and index
内容説明・目次
内容説明
Multimedia is growing at a dramatic rate, but up to now there has been no single resource that discusses multimedia concepts from a software or programming perspective. Multimedia Programming is divided into three parts; Part I surveys current multimedia applications and underlying technologies, Part II explores an object-oriented framework with which programmers can build multimedia applications, while Part III speculates on the future directions for multimedia programming.
目次
Part I: Background An Introduction To Multimedia What is Multimedia? Multimedia Hardware Multimedia Networking Multimedia Software: Applications Multimedia Software: Environments Media Types Non-Temporal Media Types Temporal Media Types Other Media Types Comparisons Multimedia Environments The CD Family CD-I DVI QuickTime MPC/MME D> Standards for Multimedia Part II Multimedia Programming Object-Oriented Multimedia Why Objects? Objects, Classes and Related Terms Multimedia Frameworks A Note on C++ An Example Class Hierarchy Towards A Multimedia Framework Framework Overview Media Classes Transform Classes Format Classes Component Classes An Application: "Hello World: the Video" Framework summary Using The Framework: Two Applications Media Processing Platforms and Component Kits A Virtual Museum Video Widgets and Video Actors Summary Part III: Future Directions T>Some Research Problems In Multimedia Programming Composition Synchronization Interaction Database Integration Integrated Multimedia Systems Introduction Polikom Overview The Communication Wall Summary
「Nielsen BookData」 より