Programming paradigms in graphics : proceedings of the Eurographics workshop in Maastricht, the Netherlands, September 2-3, 1995
著者
書誌事項
Programming paradigms in graphics : proceedings of the Eurographics workshop in Maastricht, the Netherlands, September 2-3, 1995
(Springer computer science, . Eurographics)
Springer, c1995
- タイトル別名
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Programming paradigms in graphics
大学図書館所蔵 全6件
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  京都
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  香川
  愛媛
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  福岡
  佐賀
  長崎
  熊本
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注記
Includes bibliographical references
内容説明・目次
内容説明
The papers in this volume are a good sampling and overview of current solutions to the problems of creating graphically based systems. This breadth of scope comes out of the closing discussion at the Fourth Eurographics Workshop on Object-Oriented Graphics. The fifth workshop, on Programming Paradigms in Graphics, set out to provide answers and alternatives to the shortcomings of object-oriented graphics. The presentations investigated the applicability, merits and problems of various programming paradigms in computer graphics for design, modelling and implementation. This book contains a revised selection of the best papers from the Fifth Eurograph ics Workshop on Programming Paradigms in Graphics, held 2-3 September 1995 in Maastricht, The ~etherlands. All papers at the workshop were subjected to a thorough review by at least three members of the international programme committee. The se lection for this book was based on further review and the papers also incorporate the relevant aspects of the discussions at the workshop. In past Eurographics workshops on Object-Oriented Graphics the prominent trend has been a discovery of the limits of object-orientation in graphics. The limitations of object-orientation were felt to lie in such areas as the expression of relationships between objects. This is an area of particular strength for the declarative languages, such as constraint-based languages. On the other hand, a notion of state has long been a problem in declarative languages and yet it is often seen as an essential aspect of graphical modelling, particularly in simulation and animation.
目次
I: Object-Oriented.- Issues on Hierarchical Graphical Scenes.- Utilizing Renderer Efficiencies in an Object-Oriented Graphics System.- Object-Oriented Design for Image Synthesis.- II: Constraints.- Supporting Interactive Animation Using Multi-way Constraints.- Information Hiding and the Complexity of Constraint Satisfaction.- III: Functional.- Constructive Solid Geometry using Algorithmic Skeletons.- Composing Haggis.- Functional Specification of JPEG Decompression, and an Implementation for Free.- IV: Multi-Paradigm.- The "No-Paradigm" Programming Paradigm for Information Visualization.- Reactivity, Concurrency, Data-flow and Hierarchical Preemption for Behavioural Animation.- A Dual-Paradigm Approach to Database Generation for Visual Simulation.- Appendix: Colour Illustrations.
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