Active java : object-oriented programming for the world wide web

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Active java : object-oriented programming for the world wide web

Adam Freeman & Darrel Ince

Addison Wesley, 1996

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Description and Table of Contents

Description

Active Java is a gentle introduction to the use of Java programming languages, starting from first principles and progressing to the point where the reader can employ the advanced facilities of the language. Once you have read this book, you will be able to write substantial Java applications and Applets and incorporate Java code within your web pages. Written in an approachable and knowledgable style, this book will teach you Java. The author's support pages for this book include code, and the book, itself, in both PostScript and Acrobat formats. Stacy's Professional Bookstores is hosting sample chapters from the book in html format on their website. Key Features: * Covers the main ideas behind the language and provides a thorough introduction to new concepts and issues associated with using Java * Includes coverage of object-oriented programming techniques in Java * Practically illustrated throughout with samples of programming code taken from real Applets * Provides the opportunity to construct a moderately complex application building on the examples given in the book, with full discussions of the coding techniques and the software construction process

Table of Contents

Preface Chapter 1: Java And The Internet The Java programming language The evolution of browsers This book What you will learn from this book Chapter 2: Objects ockquote> Some examples of object-based systems Summary Chapter 3: Classes Some concepts Inheritance Class libraries Summary Chapter 4: Data Types and Control Structures ote> Data types Control structures Summary Chapter 5: Classes in Java Objects Classes Summary Chapter 6: Libraries Classes I/O class library Summary ckquote> Chapter 7: The AWT Library Overview of the AWT The AWT at large The event system Graphics Fonts and colours Chapter 8: The java.net Library A tour of the package Writing a server Writing an applet General considerations Summary Chapter 9: The Java Development Kit First steps Other JDK tools HTML tags Summary Chapter 10: Building An Applet ockquote> Introducing some essential applet methods Drawing and handling events Using threads in applets ADDing an interface to an applet Chapter 11: Building An Application Applications life cycle Differences between applets and applications Application limitations ADDing user interface elements to applets Summary Chapter 12: Java Internals The compilation process The Java virtual machine Memory management Applets vs applications Java security The future of Java The value of testing Summary Index

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