People and computers XI : proceedings of HCI '96
著者
書誌事項
People and computers XI : proceedings of HCI '96
(BCS conference series)
Springer, c1996
大学図書館所蔵 全6件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
Published in collaboration with the British Computer Society
内容説明・目次
内容説明
Disciplines, including Human-Computer Interaction (HCI), consist of knowledge supporting practices which solve general problems (Long & Dowell, 1989). A disci pline thus requires knowledge to be acquired which can be applied by practitioners to solve problems within the scope of the discipline. In the case of HCI, such knowledge is being acquired through research and, less formally, through the description of successful system development practice. Some have argued that knowledge is further embodied in the artefacts. HCI knowledge is applied to solve user interface design problems. Such applica tion is facilitated if the knowledge is expressed in a conception which makes explicit the design problems of practitioners. A conception has been proposed by Dowell & Long (1989). The conception provides a framework within which to reason about the implications of designs for system performance. The framework is concordant with the trend towards design, discernible in recent HCI research. It is further compatible with notions of top-down design, fundamental to software engineering practice. 2 Teaching and the HeI Research and Development Gap 2.1 An Assessment of Current HCI Education Teaching is one means by which practitioners learn to specify discipline problems. It is also a means by which they acquire knowledge to enable the problems to be solved.
目次
Fundamental Design Issues.- Towards the Total Quality Interface - Applying Taguchi TQM Techniques within the LUCID Method.- Games as a Metaphor for Interactive Systems.- Cultural Bases of Interface Acceptance: Foundations.- A Unified Concept of Style and its Place in User Interface Design.- Developing University Courses to Enable Students to Specify and Solve Human-Computer Interaction Design Problems.- 3D or not 3D: Is it Nobler in the Mind?.- Specific Design Issues.- Can Design Choices for Language-Based Editors be Analysed with Keystroke-Level Models?.- Deriving Information Requirement in the Design of a Mathematics Workstation or Visually Impaired Students.- Second-Language Help for Windows Applications.- Extending GUIs.- Eye-based Control of Standard GUI Software.- Non-visual Interaction with GUI Objects.- Earcons as a Method of Providing Navigational Cues in a Menu Hierarchy.- User Involvement.- Problems for User Involvement: A Human and Organizational Perspective.- Multidisciplinary Modelling for User-Centred System Design: An Air-traffic Control Case Study.- Costs and Benefits of User Involvement in Design: Practitioners' Views.- What You Don't Know Can Hurt You: Privacy in Collaborative Computing.- Computer-Supported Cooperative Work.- Behavioural Patterns of Collaborative Writing with Hypertext- A State Transition Approach.- Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation.- Using Distortion-Oriented Displays to Support Workspace Awareness.- Working by Walking Around - Requirements of Flexible Interaction Management in Video-supported Collaborative Work.- Multimedia.- Matching Media to Goals: An Approach Based on Expressiveness.- DAVID: A Multimedia Tool for Accident Investigation.- A Web StoryBase.- Session Length and Subjective Satisfaction in Information Kiosk Research.- Author Index.- Keyword Index.
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