Turtle geometry : the computer as a medium for exploring mathematics

Bibliographic Information

Turtle geometry : the computer as a medium for exploring mathematics

Harold Abelson, Andrea A. diSessa

(The MIT Press series in artificial intelligence)

MIT Press, 1986, c1980

1st pbk. ed

  • : pbk

Available at  / 20 libraries

Search this Book/Journal

Note

Includes index

Description and Table of Contents

Description

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

by "Nielsen BookData"

Related Books: 1-1 of 1

Details

Page Top