Jim Blinn's corner : dirty pixels

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Jim Blinn's corner : dirty pixels

Jim Blinn

(The Morgan Kaufmann series in computer graphics and geometric modeling)

Morgan Kaufmann Publishers, c1998

  • : pbk

Available at  / 12 libraries

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Includes index

Description and Table of Contents

Description

"All problems in computer graphics can be solved with a matrix inversion."-Jim BlinnJim Blinn is Back!Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in IEEE Computer Graphics and Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.Teapots and MoreJim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.

Table of Contents

1. The World's Largest Easter Egg and What Came Out of It 2. What We Need Around Here Is More Aliasing 3. Return of the Jaggy 4. How Many Different Curves Are There? 5. Dirty Pixels 6. Cubic Curve Update 7. Triage Tables 8. The Wonderful World of Video 9. Uppers and Downers 10. Uppers and Downers, Part II 11. The World of Digital Video 12. How I Spent My Summer Vacation-1976 13. NTSC: Nice Technology, Super Color 14. What's the Deal with the DCT? 15. Quantization Error and Dithering 16. Compositing-Theory 17. "Composting"-Practice 18. How to Attend a SIGGRAPH Conference 19. Three Wrongs Make a Right 20. Fun with Premultiplied Alpha

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