Black art of Java game programming

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Bibliographic Information

Black art of Java game programming

Joel Fan, Eric Ries, Calin Tenitchi

Waite Group Press, c1996

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Includes index

入力は遡及データによる

Description and Table of Contents

Description

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.<br>-- Covers all the essentials of Java for graphics and game development<br>-- Shows how to write interactive video games for the Web, playable by millions around the world<br>-- Presents unique networking techniques for multi-user environments<br>-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

Table of Contents

  • Part 1: Fundamentals of game and graphics development in Java
  • introduction to graphics development in Java, simple animation with Sprites, more animation, taking control, building your first Java game, JavaBlaster, mastering sound and colour. Part 2: Advanced techinques
  • basic networking - implementing an high score-server, advanced networking - multiplayer gaming, extending the graphics engine, using threads, into the third dimension, flying through space.

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