Computer animation and simulation '99 : proceedings of the Eurographics workshop in Milano, Italy, September 7-8, 1999
著者
書誌事項
Computer animation and simulation '99 : proceedings of the Eurographics workshop in Milano, Italy, September 7-8, 1999
(Springer computer science, . Eurographics)
Springer, c1999
大学図書館所蔵 全12件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references
内容説明・目次
内容説明
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.
目次
- Virtual Humans: Simple Machines for Scaling Human Motion (Nancy S. Pollard)
- Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation (Victor B. Zordan, Jessica K. Hodgins)
- Guiding and Interacting with Virtual Crowds (Soraia Raupp Musse, Fabien Garat , Daniel Thalmann)
- Animation Levels of Detail Design for Real-Time Virtual Human (Remi Cozot, Franck Multon, Bernard Valton , Bruno Arnaldi)
- Pro-actively Interactive Evolution for Computer Animation (Ik Soo Lim, Daniel Thalmann)
- The Effects of Noise on the Perception of Animated Human Running (Bobby Bodenheimer, Anna V. Shleyfman, Jessica K. Hodgins).- Collision Techniques: A Model of Collision Perception for Real-Time Animation (Carol O'Sullivan, Ralph Radach, Steven Collins)
- Keyframe Interpolation with Self-Collision Avoidance (Jean-Christophe Nebel).- Facial Animation and Communication: MPEG-4-Based Animation with Face Feature Tracking (Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann)
- Speech Driven Facial Animation (Tzong-Jer Yang, I-Chen Lin, Cheng-Sheng Hung, Chien-Feng Huang, Ming Ouhyoung)
- Requirements for an Architecture for Embodied Conversational Characters (J. Cassell, T. Bickmore, L. Campbell, K. Chang, H. Vilhjalmsson, H. Yan).- Animation Models: Details and Implementation Issues of Animating Brachiation (Zhang Zheng, Kok Cheong Wong)
- Interactive Multiresolution Animation of Deformable Models (Gilles Debunne, Mathieu Desbrun, Alan Barr, Marie-Paule Cani)
- Building Layered Animation Models from Captured Data (Wei Sun, Adrian Hilton, Raymond Smith, John Illingworth).- Realism: Reconstruction and Physically-based Animation of Trees from Static Images (Enhua Wu, Tao Yan, Yanyun Chen, Jinhui Feng)
- Heuristical Real-Time Shadows (David Meaney, Carol O'Sullivan)
- A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion (Daniel Barrero, Mathias Paulin, Rene Caubet).- Behavioral Animation: Sensor Modeling for a Walking RobotSimulation (L. France, A. Girault, J-D. Gascuel, B. Espiau)
- The Kernel of a Scenario Language for Animation and Simulation (Stephane Donikian , Frederic Devillers, Guillaume Moreau)
- Continuous Learning in a Behavioral Animation (J. D. Fouks and L. Signac).- Appendix: Colour Illustrations.
「Nielsen BookData」 より