Rendering with mental ray

Author(s)

    • Driemeyer, Th.

Bibliographic Information

Rendering with mental ray

Th. Driemeyer

(Mental ray handbooks / edited by Rolf Herken, v. 1)

Springer, [2000?]

Available at  / 3 libraries

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Description and Table of Contents

Description

This introduction to rendering with Mental Ray(R) is based on a complete definition of its input scene format. It is for beginners to learn about rendering techniques supported by Mental Ray, as well as for advanced users who need information on how to achieve certain effects with Mental Ray while maintaining maximum performance. It can also be used as an introductory course into computer graphics, with an emphasis on rendering and its underlying concepts.

Table of Contents

  • Introduction.- Overview.- Scene Construction.- Cameras.- Surface Shading.- Light and Shadow.- Volume Rendering.- Caustics and Global Illumination.- Motion Blur.- Contours.- Shaders and Phenomena.- Postprocessing and Image Output.- Geometric Objects.- Instancing and Grouping.- Inheritance.- Incremental Changes and Animations.- Using and Creating Shader Libraries.- Parallelism.- The Options Block.- Quality and Performance Tuning.- Troubleshooting.- Color Plates: Command Line Options
  • The Sphere and Utah Teapot Models
  • Base Shaders
  • Physics Shaders
  • Contour Shaders.- Glossary.

by "Nielsen BookData"

Related Books: 1-1 of 1

Details

  • NCID
    BA47728847
  • ISBN
    • 3211834036
  • Country Code
    au
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Wien ; New York
  • Pages/Volumes
    xi, 509 p.
  • Size
    28 cm
  • Parent Bibliography ID
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