Rendering with mental ray
Author(s)
Bibliographic Information
Rendering with mental ray
(Mental ray handbooks / edited by Rolf Herken, v. 1)
Springer, [2000?]
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Description and Table of Contents
Description
This introduction to rendering with Mental Ray(R) is based on a complete definition of its input scene format. It is for beginners to learn about rendering techniques supported by Mental Ray, as well as for advanced users who need information on how to achieve certain effects with Mental Ray while maintaining maximum performance. It can also be used as an introductory course into computer graphics, with an emphasis on rendering and its underlying concepts.
Table of Contents
- Introduction.- Overview.- Scene Construction.- Cameras.- Surface Shading.- Light and Shadow.- Volume Rendering.- Caustics and Global Illumination.- Motion Blur.- Contours.- Shaders and Phenomena.- Postprocessing and Image Output.- Geometric Objects.- Instancing and Grouping.- Inheritance.- Incremental Changes and Animations.- Using and Creating Shader Libraries.- Parallelism.- The Options Block.- Quality and Performance Tuning.- Troubleshooting.- Color Plates: Command Line Options
- The Sphere and Utah Teapot Models
- Base Shaders
- Physics Shaders
- Contour Shaders.- Glossary.
by "Nielsen BookData"