Rendering with mental ray

著者

    • Driemeyer, Th.

書誌事項

Rendering with mental ray

Th. Driemeyer

(Mental ray handbooks / edited by Rolf Herken, v. 1)

Springer, [2000?]

大学図書館所蔵 件 / 3

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内容説明・目次

内容説明

This introduction to rendering with Mental Ray(R) is based on a complete definition of its input scene format. It is for beginners to learn about rendering techniques supported by Mental Ray, as well as for advanced users who need information on how to achieve certain effects with Mental Ray while maintaining maximum performance. It can also be used as an introductory course into computer graphics, with an emphasis on rendering and its underlying concepts.

目次

  • Introduction.- Overview.- Scene Construction.- Cameras.- Surface Shading.- Light and Shadow.- Volume Rendering.- Caustics and Global Illumination.- Motion Blur.- Contours.- Shaders and Phenomena.- Postprocessing and Image Output.- Geometric Objects.- Instancing and Grouping.- Inheritance.- Incremental Changes and Animations.- Using and Creating Shader Libraries.- Parallelism.- The Options Block.- Quality and Performance Tuning.- Troubleshooting.- Color Plates: Command Line Options
  • The Sphere and Utah Teapot Models
  • Base Shaders
  • Physics Shaders
  • Contour Shaders.- Glossary.

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詳細情報

  • NII書誌ID(NCID)
    BA47728847
  • ISBN
    • 3211834036
  • 出版国コード
    au
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Wien ; New York
  • ページ数/冊数
    xi, 509 p.
  • 大きさ
    28 cm
  • 親書誌ID
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