Game programming gems

Bibliographic Information

Game programming gems

edited by Mark A. DeLoura

(Charles River Media graphics)

Charles River Media, c2000

Available at  / 12 libraries

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Note

Includes bibliographical references and indexes

Description and Table of Contents

Description

For the countless tasks involved in creating a game engine there are an equal number of possible solutions. This text is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces and mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. "Game Programming Gems" is written in a style which should be accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work hrough before attempting the code, and suggestions for possible modifications and optimizations are included as well. The CD-ROM contains the source code in C and C++, completely portable to Windows and Linux, and all graphics displays which use the popular Open GL language.

by "Nielsen BookData"

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Details

  • NCID
    BA49015888
  • ISBN
    • 1584500492
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Rockland, MA
  • Pages/Volumes
    xxvi, 614 p., [8] p. of plates
  • Size
    25 cm.
  • Attached Material
    1 CD-ROM
  • Parent Bibliography ID
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