書誌事項

Game programming gems

edited by Mark A. DeLoura

(Charles River Media graphics)

Charles River Media, c2000

大学図書館所蔵 件 / 12

この図書・雑誌をさがす

注記

Includes bibliographical references and indexes

内容説明・目次

内容説明

For the countless tasks involved in creating a game engine there are an equal number of possible solutions. This text is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces and mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. "Game Programming Gems" is written in a style which should be accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work hrough before attempting the code, and suggestions for possible modifications and optimizations are included as well. The CD-ROM contains the source code in C and C++, completely portable to Windows and Linux, and all graphics displays which use the popular Open GL language.

「Nielsen BookData」 より

関連文献: 1件中  1-1を表示

詳細情報

  • NII書誌ID(NCID)
    BA49015888
  • ISBN
    • 1584500492
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Rockland, MA
  • ページ数/冊数
    xxvi, 614 p., [8] p. of plates
  • 大きさ
    25 cm.
  • 付属資料
    1 CD-ROM
  • 親書誌ID
ページトップへ