Rendering techniques 2000 : proceedings of the Eurographics Workshop in Brno, Czech Republic, June 26-28, 2000
著者
書誌事項
Rendering techniques 2000 : proceedings of the Eurographics Workshop in Brno, Czech Republic, June 26-28, 2000
(Springer computer science, . Eurographics)
Springer-Verlag, c2000
大学図書館所蔵 全13件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
内容説明・目次
内容説明
This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.
目次
Measuring Visual Shape using Computer Graphics Psychophysics (M. S. Langer, H. H. Bulthoff).- Metropolis Light Transport for Participating Media (Mark Pauly, Thomas Kollig, Alexander Keller).- Density Control for Photon Maps (Frank Suykens, Yves D. Willems).- Weighted Importance Sampling Techniques for Monte Carlo Radiosity (Philippe Bekaert , Mateu Sbert, Yves D. Willems).- Fast Global Illumination Including Specular Effects (Xavier Granier, George Drettakis, Bruce Walter).- Virtual Occluders: An efficient Intermediate PVS representation (Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or).- Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs (Peter Wonka, Michael Wimmer, Dieter Schmalstieg).- Real-Time Rendering of Densely Populated Urban Environments (Franco Tecchia, Yiorgos Chrysanthou).- Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity (Luc Leblanc, Pierre Poulin).- Parameterized Animation Compression (Ziyad S. Hakura, Jerome E. Lengyel, John M. Snyder).- Wavelet Warping (Iddo Drori, Dani Lischinski).- Artistic Multiprojection Rendering (Maneesh Agrawala, Denis Zorin, Tamara Munzner).- A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires (Min Chen, James Arvo).- Exact Illumination in Polygonal Environments using Vertex Tracing (Michael M. Stark, Richard F. Reisenfield).- Wavelet Radiosity on Arbitrary Planar Surfaces (Nicolas Holzschuch, Francois Cuny , Laurent Alonso).- Hierarchical Instantiation for Radiosity (Cyril Soler, Francois Sillion).- Unified Approach to Prefiltered Environment Maps (Jan Kautz, Pere-Pau Vazquez, Wolfgang Heidrich, Hans-Peter Seidel).- Antialiasing with Line Samples (Thouis R. Jones, Ronald N. Perry).- Comparing Real & Synthetic Scenes using Human Judgements of Lightness (Ann McNamara, Alan Chalmers, Tom Troscianko, Iain Gilchrist).- Interactive Tone Mapping (Fredo Durand, Julie Dorsey).- Modeling and Rendering for Realistic Facial Animation (Stephen R. Marschner,Brian Guenter, Sashi Raghupathy).- Real-Time Hair (Jerome Lengyel).- Feature-based Displacement Mapping (Xiaohuan Corina Wang, Jerome Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi).- Soft Shadow Maps for Linear Lights (Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel).- Hardware Accelerated Horizon Mapping (Peter-Pike J. Sloan, Michael F. Cohen).- General calculations using graphics hardware with applications to interactive caustics (Chris Trendall, A. James Stewart).- Dynamic Acceleration Structures for Interactive Ray Tracing (Erik Reinhard, Brian Smits, Chuck Hansen).- Direct Ray Tracing of Displacement Mapped Triangles (Brian Smits, Peter Shirley, Michael M. Stark).- Ray Tracing Point Sampled Geometry (Gernot Schaufler, Henrik Wann Jensen).- Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering (Maryann Simmons, Carlo H. Sequin).- Rendering Iridescent Colors of Optical Disks (Yinlong Sun, F. David Fracchia, Mark S. Drew, Thomas W. Calvert).- A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries (Isabelle Icart, Didier Arques).- Interactive Rendering with Real-World Illumination (Simon Gibson, Alan Murta).- Walkthroughs with Corrective Texturing (Marc Stamminger, Jorg Haber, Hartmut Schirmacher, Hans-Peter Seidel)
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