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v. 1 ISBN 9781568811307
Description
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
Table of Contents
Preface to Second Edition, Preface, Spade-Work!, 1. WhoseGame?, 2. Finding the Correct Number is Simplicity Itself, 3. Some Harder Games and How to Make Them Easier, 4. Taking and Breaking, 5. Numbers, Nimbers and Numberless Wonders, 6. The Heat of Battle, 7. Hackenbush, 8. It's a Small Small Small Small World, Index
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v. 2 ISBN 9781568811420
Description
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World
Table of Contents
Preface to Second Edition, Preface, Change of Heart, 9 If You Can't Beat 'Em, Join 'Em!, 10 Hot Battles Followed by Cold Wars, 11 Games Infinite and Indefinite, 12 Games Eternal - Games Entailed, 13 Survival in the Lost World, Glossary, Index
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v. 3 ISBN 9781568811437
Description
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
Table of Contents
Games in Clubs! 14 Turn and Turn About 15 Chips and Strips 16 Dots-and-Boxes 17 Spots and Sprouts 18 The Emperor and His Money 19 The King and the Consumer 20 Fox and Geese 21 Hare and Hounds 22 Lines and Squares
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v. 4 ISBN 9781568811444
Description
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
Table of Contents
23 Purging Pegs Properly, 24 Pursuing Puzzles Purposefully, 25 What is Life?
by "Nielsen BookData"