Essential mathematics for computer graphics fast

Author(s)

Bibliographic Information

Essential mathematics for computer graphics fast

John Vince

(Essential series)

Springer, 2001

Available at  / 2 libraries

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Note

Bibliography: p.224

Includes index

Description and Table of Contents

Description

Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast ...- Numbers- Algebra- Trigonometry- Coordinate geometry- Transforms- Vectors- Curves and surfaces- Analytic geometryEssential Mathematics for Computer Graphics fastThe book you will read once, and refer to over and over again!

Table of Contents

Mathematics * Numbers * Algebra * Trigonometry * Cartesian Coordinates * Vectors * Transformations * Interpolation * Curves and Patches * Analytic Geometry * Conclusion * References * Index.

by "Nielsen BookData"

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Details

  • NCID
    BA54172615
  • ISBN
    • 1852333804
  • Country Code
    uk
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    London ; New York
  • Pages/Volumes
    ix, 229 p.
  • Size
    24 cm
  • Classification
  • Subject Headings
  • Parent Bibliography ID
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