Level of detail for 3D graphics

著者

    • Luebke, David

書誌事項

Level of detail for 3D graphics

David Luebke ... [et al.] ; [foreword by Frederick P. Brooks, Jr.]

(The Morgan Kaufmann series in computer graphics and geometric modeling)

Morgan Kaufmann, c2003

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注記

Includes of bibliographical references (p. 349-369) and index

内容説明・目次

内容説明

Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.

目次

PrefaceForewordPart I: Generation1. Introduction2. Mesh Simplification3. Error MetricsPart II: Application4. Runtime Frameworks5. Catalog of Useful Algorithms6. Gaming Optimizations7. Terrain Level of DetailPart III: Advanced Issues8. Perceptual Issues 9. Measuring Visual Fidelity 10. Temporal LODGlossaryBibliography

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詳細情報

  • NII書誌ID(NCID)
    BA58193752
  • ISBN
    • 1558608389
  • LCCN
    2002107328
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    San Francisco ; Amsterdam ; Tokyo
  • ページ数/冊数
    xxiv, 390 p., [16] p. of plates
  • 大きさ
    24 cm
  • 親書誌ID
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