Computer-mediated communication : human to human communication across the Internet
著者
書誌事項
Computer-mediated communication : human to human communication across the Internet
Allyn and Bacon, c2003
大学図書館所蔵 全11件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Computer-Mediated Communication introduces students to the terms, theories, and issues associated with the use of the Internet in personal and social contexts.
Each section of this text focuses on helping students understand how computer-mediated communication (CMC) is used in contemporary society. It provides different ways to think about how CMC is used to build interpersonal relationships, develop group communication, and support public communication both locally and globally-all while exploring social issues and challenges facing those who communicate via the computer.
目次
Introduction.
I. OVERVIEW OF COMPUTER-MEDIATED COMMUNICATION.
1. Computer-Mediated Communication.
Computer-Mediated Communication.
CMC Genres.
CMC as Media Environments.
2. Characteristics of Computer-Mediated Communication.
Internet Characteristics.
Cyberspace.
Cybertime.
Characteristics of CMC.
CMC and Frame Theory.
Play and Flow Theory.
3. Human-Computer Interaction (HCI).
Development of Human-Computer Interaction.
Human-Computer Interaction and Cognitive Theory.
Intelligent Agents.
Computer as Social Actors (CAS) Model.
4. The Web.
Web Characteristics.
Mass Media and the Web.
Types of Web Sites.
Evaluating Web Sites.
Uses and Gratification Models for Evaluating Web Usage.
II. INTERACTING THROUGH CMC.
5. Language and the Internet.
Orality and Literacy.
Figurative Language and Metaphor.
Language and Action.
Speech-Act Theory.
Language Usage and CMC.
Rhetoric and the Internet.
6. Presenting Oneself Online.
Traditional Concepts of Identity.
Internet and Self Identity.
The Presentation of Self.
Self-Disclosure.
Research on Identity and the Internet.
7. Internet Interpersonal Relationships.
Motives for Online Interaction.
Online Relationships.
Online Relationship Development.
Criteria for Examining Computer-Mediated Interpersonal Relationships.
CMC Impression Management Model.
III. CMC AND GROUP COMMUNICATION.
8. CMC in Organizations.
The Networked Organization and CMC.
CMC and Electronic Commerce.
Computer-Supported Cooperative Work (CSCW) Applications.
Organizational Adoption of the Web.
Approaches to Organizational CMC Research.
9. Online Games.
Historical Overview of Computer Games.
MUDs and Social Behavior.
MUD Genres.
Web-based Games.
Brenda Laurel's Theatre Model.
10. Educational Contexts.
Using Computers in Educational Contexts.
Informatics and Education.
Developing CMC Skills.
Education and CMC Genres.
Issues Concerning CMC in Education.
Evaluating Face-to-Face versus Computer-Mediated Classroom Discussion.
11. Virtual Communities.
The Development of Virtual Communities.
Case Study: VC-L.
Types of Online Communities.
Social Identification/Deindividuation (SIDE) Theory.
IV. CMC AND SOCIETY.
12. Disruptive Online Behavior.
Disruptive Behavior in CMC.
Disruptive Behavior and Social Concerns.
A Model for Comparing Codes of Conduct.
13. Anonymity, Privacy and Copyright.
Free Speech and the Internet.
Anonymity Issues.
Privacy Issues.
Copyright Issues.
A Model for Regulating Cyberspace.
14. Democracy and the Internet.
Digital Cities.
American Politics and the Internet.
The Internet and Democracy.
A Resource Model of Digitally Mediated Political Life.
15. Communicating in the Global Village.
The Global Village.
The Global Information Society.
Theories About Technology & Society Relationships.
Index.
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