Guide to graphics software tools

Author(s)

Bibliographic Information

Guide to graphics software tools

Jim X. Chen

(Springer professional computing)

Springer, c2003

Available at  / 7 libraries

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Note

Includes bibliographical references and index

One CD-ROM in pocket attached to inside back cover

Description and Table of Contents

Description

Today, graphics software tools open up new areas and form into different combinations of multiple functions. Learning graphics programming is time consuming, and the many new graphics tools might seem overwhelming. If we know how graphics work and what basic functions the graphics tools provide, we can understand and employ some of the tools without spending much precious time to learn all the details that may not be applicable. There are many books on graphics principles and practice already. However, there is no book available as a helpful entry point on widely used graphics software tools for specialists and nonspecialists alike. Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but instead to provide scientific researchers different means and application areas in computer graphics, and help to efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. The guide will include coverage of the most widely used commercial software, freeware and open-source software. Aproposal attachedU

Table of Contents

  • Part I: Introduction: 1.1 Object and Model
  • 1.2 Transformation and Viewing
  • 1.3 Visible-Surface Color and Lighting
  • 1.4 Texture and Transparency
  • 1.5 Others.- Part II: Computer Graphics Software Tools: 2.1 Low-Level Graphics Libraries
  • 2.2 Visualization
  • 2.3 Modeling and Rendering
  • 2.4 Animation and Simulation
  • 2.5 Virtual Reality
  • 2.6 3-D File Format Converters
  • 2.7 Others.- Part III: Computer Graphics Hardware Accessories: 3.1 Basic Components of a Computer Graphics Hardware System
  • 3.2 Important Technologies
  • 3.3 Functionalities and Specifications of Major Commercial Graphics Cards.

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Details

  • NCID
    BA60931142
  • ISBN
    • 0387950494
  • LCCN
    2002070738
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    New York ; Tokyo
  • Pages/Volumes
    xxiv, 503 p.
  • Size
    25 cm
  • Attached Material
    1 CD-ROM
  • Classification
  • Subject Headings
  • Parent Bibliography ID
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